/clear command causes problems with animations of held items
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, blocking with a sword, or draw a bow, the animation gets reset every time the command is used. This happens in all gamemodes as long as the command applies with @a.
Environment
Mac OS X Version 10.7.5
Java 7 Update 25
Created Issue:
/clear command on a clock causes problems
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, or draw a bow, the animation gets reset every time the command is used. This only happens in all gamemodes as long as the command applies with @a.
Any item held by the mouse inside of the inventory gets cleared, but this only seems to happen in creative mode.
Environment
Mac OS X Version 10.7.5
Java 7 Update 25
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, or draw a bow, the animation gets reset every time the command is used. This
onlyhappens in all gamemodes as long as the command applies with @a.Any item held by the mouse inside of the inventory gets cleared, but this only seems to happen in creative mode.
duplicates
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, or draw a bow, the animation gets reset every time the command is used. This happens in all gamemodes as long as the command applies with @a.
Any item held by the mouse inside of the inventory gets cleared, but this only seems to happen in creative mode.
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, or draw a bow, the animation gets reset every time the command is used. This happens in all gamemodes as long as the command applies with @a.
Any item held by the mouse inside of the inventory gets cleared, but this only seems to happen in creative mode.
/clear commandon a clockcauses problems/clear command causes problems with animations of held items
Duplicate of
MC-18627, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
relates to
duplicates
If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, or draw a bow, the animation gets reset every time the command is used. This happens in all gamemodes as long as the command applies with @a.
Any item held by the mouse inside of the inventory gets cleared, but this only seems to happen in creative mode.If you have a redstone clock constantly giving the command /clear @a <random number> and you eat food, drink a potion or milk, blocking with a sword, or draw a bow, the animation gets reset every time the command is used. This happens in all gamemodes as long as the command applies with @a.
I'm getting the exact same problems...
It's more than that. It resets the animations of bows, potions, and food.
I
deletedthe part that duplicates.It also reset sword blocking
I'll add that!
And it's still happening in 13w26a...
Vote on it, if you want it fixed!
Didn't realise you could vote, but done