100% Drop rate is broken
100% Drop rate is broken, not all blocks will drop when there are explosions. Drops act the same as they do in versions 1.8x-1.13.2. Please fix this in a 1.16.2 patch, that would be amazing! If not, please try to fix in in 1.17x.
Environment
Java: 1.8.0_74 64Bit
Operating System:
(MacOS 2011)
- 2.5GHz quad-core Intel Core i5 with 6MB on-chip shared L3 cache
- 500GB (7200 rpm) hard drive
- AMD Radeon HD 6750M graphics processor with 512MB of GDDR5 memory
- 8GB (two 4GB) of 1333MHz DDR3 memory
Created Issue:
100% Drop rate is broken
100% Drop rate is broken, not all blocks will drop when there are explosions. Drops act the same as they do in versions 1.8x-1.13.2. Please fix this in a 1.16.2 patch, that would be amazing! If not, please try to fix in in 1.17x.
Environment
Java: 1.8.0_74 64Bit
Operating System:
(MacOS 2011)
- 2.5GHz quad-core Intel Core i5 with 6MB on-chip shared L3 cache
- 500GB (7200 rpm) hard drive
- AMD Radeon HD 6750M graphics processor with 512MB of GDDR5 memory
- 8GB (two 4GB) of 1333MHz DDR3 memory





Hi there!
What is your gamerule doTileDrops set to? If you don't know how to check this, do /gamerule doTileDrops. If it is set to false, run the command /gamerule doTileDrops true and then blocks should drop themselves.
Ah that fixed it, thanks! But, I was thinking about the fact that some people use vanilla, and don't know how to use /gamerule and such.
Hi there!
By default, doTileDrops is set to true. You might've changed up some of the gamerules by accident (or not realizing what it would do) when creating the world, and that might've caused the error.
I'm not sure it is, because the only gamerule I've changed is keepInventory: true.