"Minecart moving" event does not trigger the right vibration frequency
Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of 6.
Created Issue:
"Minecart moving" event does not trigger vibrations properly
Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of 7.
Added Linked Issues:
relates to
Added Affects Versions: 21w05b
Added Affects Versions: 21w06a
Changed Summary:
"Minecart moving" event does not triggervibrations properly"Minecart moving" event does not trigger the right vibration frequency
Added Category: Game Events
Removed Category: (Unassigned)
Added Mojang Priority:
Normal
Added Affects Versions: 21w10a
Added Affects Versions: 1.18.1
Added Affects Versions: 22w03a
Changed Description:
Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of
7.Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of 6.
Added Linked Issues:
relates to
Added Affects Versions: 1.19.1
Relates to
MC-213823Can confirm in 1.18.1
Can confirm as of 22w03a
It looks like this game event has been removed.
From the tag that sculk/wardens use to listen to, yes; the event still exists.
This bug can still be reproduced if you add the event to the tag again.
Still an issue as of 1.19.1
Not sure if this is the same issue, but I can’t get a sculk sensor to reliably detect minecart movement period! Sometimes it will detect but usually not and I can’t tell what the difference is or reliably reproduce it
23w12a still doesn't work
I want to trigger shrieking on my scary roller coaster. Have tried having detector rails open and close trap doors and other things, but they don't trigger the sculk sensors either... open to suggestions.
Since 23w12a, this event would fall into signal strength 1 (movement in any medium) with the new simplification of game events (see 23w12a changelogs). So I'm resolving this as Fixed, since the issue with sculk sensors not detecting minecart movement reliably is tracked at
MC-261233.