Breaking Shut Trapdoors Generates Endless Entities
I was building my bee farm when suddenly i was hit with the worst lag i have ever seen, this was on a singleplayer world and i have 8 gigabytes of ram allocated to my game because i just like that sort of buffer to stop lag. when i checked the f3 menu i noted how the entity count was skyrocketing it went from 120 to 40,000+ [Edit: The real issue is this message from logs "Received passengers for unknown entity" occurs after breaking a shut trapdoor in survival]
Environment
JDK 16, Window 10 Pro, Intel Core i5-4210U,16 GB DDR3, Integrated Graphics
Created Issue:
Entities cause unbearable lag out of the blue
I was building my bee farm when suddenly i was hit with the worst lag i have ever seen, this was on a singleplayer world and i have 8 gigabytes of ram allocated to my game because i just like that sort of buffer to stop lag. when i checked the f3 menu i noted how the entity count was skyrocketing it went from 120 to 40,000+ the most i could get was information from the log claiming some armor stand here is the exact quote (
UUID of added entity already exists: bgt['Armor Stand'/46972, l='ServerLevel[Survival main world]', x=22068880.50, y=1000.00, z=-4185487.50]) Never have i visited those insane coordinatesEnvironment
JDK 16, Window 10 Pro, Intel Core i5-4210U,16 GB DDR3, Integrated Graphics
I was building my bee farm when suddenly i was hit with the worst lag i have ever seen, this was on a singleplayer world and i have 8 gigabytes of ram allocated to my game because i just like that sort of buffer to stop lag. when i checked the f3 menu i noted how the entity count was skyrocketing it went from 120 to 40,000+ the most i could get was information from the log claiming some armor stand here is the exact quote (
UUID of added entity already exists: bgt['Armor Stand'/46972, l='ServerLevel [Survival main world] ', x=22068880.50, y=1000.00, z=-4185487.50]) Never have i visited those insane coordinates [Edit: The real issue is this message from logs "Received passengers for unknown entity" occurs after breaking a shut trapdoor in survival]
Entities cause unbearable lag out of the blueBreaking Shut Trapdoors Generates Endless Entities
I was building my bee farm when suddenly i was hit with the worst lag i have ever seen, this was on a singleplayer world and i have 8 gigabytes of ram allocated to my game because i just like that sort of buffer to stop lag. when i checked the f3 menu i noted how the entity count was skyrocketing it went from 120 to 40,000+
the most i could get was information from the log claiming some armor stand here is the exact quote (
UUID of added entity already exists: bgt['Armor Stand'/46972, l='ServerLevel [Survival main world] ', x=22068880.50, y=1000.00, z=-4185487.50]) Never have i visited those insane coordinates [Edit: The real issue is this message from logs "Received passengers for unknown entity" occurs after breaking a shut trapdoor in survival]
And another thing: does MC-228302 describe your issue? I tested it in 1.16.5 and it doesn't work, then i tested it in 1.17 and it DOES work and it generates a lot of lag and i get only 5 fps.
MC-228302 doesn't seem to directly describe my issue, because I didn't break any shut trapdoors, that might result in lag(if I understand this correctly). Anyways, here's the original zip file of my 1.16.5 world(before it was upgraded to 1.17):-
[^NetherLand.zip]
Edit: It doesn't let me upload my world, because the maximum size limit is 10 mb.
found a cause, breaking shut trapdoors seems to generate endless entities while in logs repeatedly saying "Received passengers for unknown entity" simple fix is to either save and quit before its too late or do a hard quit by ending task. the extra entities will simply vanish once you reenter the world.
I cannot reproduce this issue.
Thank you for your report!
However, this issue is Incomplete.
Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
You are welcome to create a new ticket about your issue with more detailed information. In case of a game crash, be sure to attach the crash report from minecraft/crash-reports/crash-<DATE>-client.txt.
However, please review the Bug Tracker Guidelines before creating new reports. Be sure to search for an existing issue as it is likely to have already been reported.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki