Loyalty trident thrown before the player travels between dimensions sometimes disappears
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Expected behavior
The trident should always return to the player, or drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns (MC-176919).
Created Issue:
Loyalty trident disappears when thrown right before travelling through dimensions
Loyalty trident disappears when thrown right before travelling through dimensions.
Loyalty trident disappears when thrown right before travelling through dimensions. It should drop as an item, which it what happens if you die before the trident returns.
Loyalty trident disappears when thrown right before travelling through dimensions. It should drop as an item, which i
twhat happens if you die before the trident returns.Loyalty trident disappears when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns.
Loyalty trident disappear
swhen thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns.Loyalty tridents often disappear when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns.
Loyalty trident disappearswhen thrown right before travelling through dimensionsLoyalty tridents often disappear when thrown right before travelling through dimensions
Loyalty tridents
oftendisappear when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns.Loyalty tridents seem to disappear when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns. In reality, it seems like the trident teleports to (0, 0) when re-entering the dimension it was originally thrown in.
Loyalty tridentsoften disappearwhen thrown right before travelling through dimensionsLoyalty tridents re-appear at (0, 0) when thrown right before travelling through dimensions
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns. I
n reality, it seems like the trident teleports to (0, 0) when re-entering thedimension it was originally thrown in.Loyalty tridents seem to disappear when thrown right before travelling through dimensions. It should drop as an item, which is what happens if you die before the trident returns. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Loyalty tridents re-appear at(0, 0)when thrown right before travelling through dimensionsLoyalty tridents re-appear at the wrong place when thrown right before travelling through dimensions
Loyalty tridents seem to disappear when thrown right before travelling through dimensions.
It should drop as an item, which is what happens if you die before the trident returns.If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Expected behavior
It should drop as an item as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Expected behavior
It should drop as an item as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Expected behavior
It should drop as an item as soon as the player teleports, which is what happens if you die before the trident returns.The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Expected behavior
The trident should drop as an item as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If it is thrown in the overworld before entering the nether or the end, it seems like the trident teleports to (0, 0) when re-entering the overworld.
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If
it is thrown in the overworld before entering the nether or the end, itseems like the tridentteleports to (0, 0) when re-entering the overworld.Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld. It sometimes drop as an item. When thrown in the nether and re-entering the nether, it stays as an entity spinning around.
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld. It sometimes drop as an item. When thrown in the nether and re-entering the nether, it stays as an entity spinning around.
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before travelling through dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld. It sometimes drop as an item in or around (0, 0).
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridentsre-appear at the wrong place when thrown right before travelling through dimensions
Loyalty tridents appear at the wrong place when thrownrightbefore travellingthrough dimensionsLoyalty tridents appear at the wrong place when thrown before the player travels through dimensions
The bug
Loyalty tridents seem to disappear when thrown right before travel
lingthrough dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld. It sometimes drop as an item in or around (0, 0).Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld. It sometimes drop as an item in or around (0, 0).
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, it teleports to (0, 0) when re-entering the overworld
. It sometimes drop as an item in or around(0, 0).Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, sometimes it teleports to (0, 0) when re-entering the overworld, and often does not drop as an item but rather stays as an entity.
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridents often appear at the wrong place when thrown before the player travels through dimensions
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, sometimes it teleports to (0, 0) when re-entering the overworld, and often does not drop as an item but rather stays as an entity.
Expected behavior
The trident should drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, sometimes it teleports to (0, 0) when re-entering the overworld, and often does not drop as an item but rather stays as an entity.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. If said trident is thrown in the overworld before entering the nether or the end, sometimes it teleports to (0, 0) when re-entering the overworld, and often does not drop as an item but rather stays as an entity.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes they stay as an entity in the dimension and promptly return to the owner (when thrown in the nether, not in the overworld).
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes t
heystay as an entity in the dimension andpromptly return to the owner (when thrown in the nether, not in the overworld).Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions. In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner (when thrown in the nether, not in the overworld), but might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions.In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner (when thrown in the nether, not in the overworld), but might also fail to return, causing it to remain an entity in an unloaded chunk.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner (when thrown in the nether, not in the overworld), but might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner
(when thrown in the nether, not in the overworld), but might also fail to return, causing it to remain an entity in an unloaded chunk.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels through dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels
throughdimensions.In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in. Sometimes it stays as an entity in the dimension and mostly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridents often appear at the wrong place when thrown before the player travelsthroughdimensionsLoyalty tridents often appear at the wrong place when thrown before the player travels between dimensions
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of the dimension it was originally thrown in.
Sometimes it stays as an entity in the dimensionandmostly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of temaining in the dimension it was originally thrown in. And sometimes this does happen and it stays as an entity in the dimension; in most cases, the trident properly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of
temaining in the dimension it was originally thrown in. And sometimes this does happen and it stays as an entity in the dimension; in most cases, the trident properly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of remaining in the dimension it was originally thrown in. And sometimes this does happen and it stays as an entity in the dimension; in most cases, the trident properly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves VERY inconsistently. Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of remaining in the dimension it was originally thrown in. And sometimes
this does happen andit stays as an entity in the dimension; in most cases, the trident properly returns to the owner, but it might also fail to return, causing it to remain an entity in an unloaded chunk.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves
VERYinconsistently.Sometimes, it teleports to a random location near the world spawn when re-entering the overworld, instead of remaining in the dimension it was originally thrown in. And sometimes it stays as an entity in the dimension; in most cases, the trident properly returns to the owner, but it might also fail to return.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal. And in rare cases it just completely vanishes from existence.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridentsoften appear at the wrong placewhen thrown before the player travels between dimensionsLoyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to seemingly disappear
The bug
Loyalty tridents often seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal in the overworld. And in rare cases it just completely vanishes from existence.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to sometimes seemingly disappear
The bug
Loyalty tridents
oftenseem to disappear when thrown right before the player travels between dimensions.In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal in the overworld. And in rare cases it just completely vanishes from existence.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal in the overworld. And in rare cases, it just completely vanishes from existence.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently. In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it can go through the portal and end up near world spawn or the location of the portal in the overworld. And in rare cases, it just completely vanishes from existence.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.2. In the overworld
In this case, the trident teleports to a specific location in the world, which seems to be near world spawn.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.2. In the overworld
In this case, the trident teleports to a specific location in the world, which seems to be near world spawn.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.2. In the overworld
In this case, the trident teleportsto a specific location in the world, which seems to be near world spawn.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also actually despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to sometimes seemingly disappear or actually disappear
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also actually despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.If a player throws the trident in the Nether, returns to the overworld, switches to spectator mode and teleports back to the Nether through a command, the trident will disappear, and the game will log the warning "Received passengers for unknown entity".
2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also actually despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.If a player throws the trident in the Nether, returns to the overworld, switches to spectator mode and teleports back to the Nether through a command, the trident will disappear, and the game will log the warning "Received passengers for unknown entity".
2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also actually despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.If a player throws the trident in the Nether, returns to the overworld, switches to spectator mode and teleports back to the Nether through a command, the trident will disappear, and the game will log the warning "Received passengers for unknown entity".
2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might alsoactuallydespawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to sometimes seeminglydisappearor actually disappearLoyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to sometimes seemingly, or actually, disappear
Loyalty tridents don't drop as items when thrown before the player travels between dimensions, causing them to sometimesseemingly, or actually,disappear
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.If a player throws the trident in the Nether, returns to the overworld, switches to spectator mode and teleports back to the Nether through a command, the trident will disappear
, andthe game will log the warning "Received passengers for unknown entity".2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.If a player throws the trident in the Nether, returns to the overworld, switches to spectator mode and teleports back to the Nether through a command, the trident will disappear. Sometimes, the game will log the warning "Received passengers for unknown entity".
2. In the overworld
In this case, the trident seems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also despawn eventually due to MC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions.
In reality, a Loyalty trident behaves inconsistently, when thrown:
1. In the Nether or the End
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld. It might also vanish from existence completely.
If a player throws the trident in the Nether, returns totheoverworld,switches to spectator mode and teleports back to the Nether through a command, the trident will disappear. Sometimes, the game will log the warning "Received passengers for unknown entity".2. In the overworld
In this case, the tridentseems to disappear, but it actually is teleported to a specific location in the world, which seems to be near world spawn. It might also despawn eventually due toMC-125817.Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Finally, the trident might also actually completely vanish from existence. Sometimes, the game will log the warning "Received passengers for unknown entity.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
Loyalty tridentsdon't drop as items whenthrown before the player travels between dimensions, causing them tosometimes disappear
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Finally, the trident might also actually completely vanish from existence. Sometimes, the game will log the warning "Received passengers for unknown entity.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns.
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Expected behavior
The trident should always drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns (MC-176919).
The bug
Loyalty tridents sometimes seem to disappear (or actually disappear) when thrown right before the player travels between dimensions. They behave very inconsistently, and almost randomly.
In most cases, the trident stays as an entity in the dimension it was thrown in, and promptly returns to the owner. However, it might also fail to return, in which case it might go through the portal and end up in the location of the portal in the overworld.
Sometimes, the trident seems to disappear, but is actually teleported to a specific location in the world, which seems to be near world spawn. It might stay as an entity (despawning eventually due to MC-125817), or drop as an item.
Expected behavior
The trident should always return to the player, or drop as an item in the spot as soon as the player teleports, which is what happens if you die before the trident returns (MC-176919).
Loyalty tridentsthrown before the player travels between dimensions sometimes disappearLoyalty trident thrown before the player travels between dimensions sometimes disappears
Probably duplicates MC-232096, but as [Mod] Avoma stated this report is invalid due to the fact that your game was modified when experiencing this issue.
Of course, there would be the edge cases of tridents thrown in the Nether on End dropping into lava or the void and being destroyed. Maybe a better solution would be to just return the trident to the player's inventory after they teleport, but that would be a feature request and inconsistent with the behavior of tridents thrown before the player dies.
I can't seem to reproduce this in 23w41a, the trident properly gets returned to me every time I've tried (I have tried more than once):
2023-10-14_22-30-07.mp4
2023-10-14_22-28-39.mp4
Cannot reproduce in 1.20.2 either. This was probably fixed at some point, resolving as Cannot Reproduce.