Large client-side stutters occur at the beginning and end of debug profiling
The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world and enable the debug graphs by pressing "F3+ALT".
- Press F3+L to begin debug profiling and take note of how a large client-side stutter occurs at the beginning of debug profiling.
- Wait for the debug profiling to end and take note of how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.
Created Issue:
A large client-side stutter occurs at the beginning and end of debug profiling
The Bug:
A large client-side stutter occurs at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Expected Behavior:
The expected behavior would be that a large client-side stutter would not occur at the beginning and end of debug profiling.
The Bug:
A large client-side stutter occursat the beginning and end of debug profiling.Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Expected Behavior:
The expected behavior would be that a large client-side stutterwould notoccur at the beginning and end of debug profiling.The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.
A large client-side stutter occursat the beginning and end of debugprofilingLarge client-side stutters occur at the beginning and end of debug profiling
The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.
The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.
The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world.
- Press F3+ALT.
- Press F3+L.
- →
Notice how a large client-side stutter occurs at the beginning of debug profiling.
- Wait around ten seconds.
- →
Notice how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.
The Bug:
Large client-side stutters occur at the beginning and end of debug profiling.
Steps to Reproduce:
- Enter a singleplayer world and enable the debug graphs by pressing "F3+ALT".
- Press F3+L to begin debug profiling and take note of how a large client-side stutter occurs at the beginning of debug profiling.
- Wait for the debug profiling to end and take note of how a large client-side stutter occurs at the end of debug profiling.
Observed Behavior:
Large client-side stutters occur at the beginning and end of debug profiling.
Expected Behavior:
Large client-side stutters would not occur at the beginning and end of debug profiling.




Can confirm.
A smaller server-side stutter happens as well.
Can confirm in 21w38a.