Warden doesn't detect non-player mobs colliding with them
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's collision only detects players, not all mobs.
Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations and when sniffing the same mob after 3-4 sniffs
Expected Result:
The Warden will get angry from mobs that collide with it.
Linked Issues
Created Issue:
Warden Doesn't Detect Mobs When Sniffing Or Colliding Them.
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
Create a small 4x4 area so the mobs can't travel far
Summon a few Zombies in the 4x4 area
Summon a Warden in the 4x4 area
Wait for the Zombies to collide with the WardenObserved Result:
The Warden doesn't get angry when the mobs collide with it
The Warden won't walk to mobs after sniffing them.
The Warden only gets angry from vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
Create a small 4x4 area so the mobs can't travel far
Summon a few Zombies in the 4x4 area
Summon a Warden in the 4x4 area
Wait for the Zombies to collide with the WardenObserved Result:
The Warden doesn't get angry when the mobs collide with it
The Warden won't walk to mobs after sniffing them.
The Warden only gets angry from vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden won't walk to mobs after sniffing them.
The Warden only gets angry from vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden won't walk to mobs after sniffing them.
The Warden only gets angry from vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden won't walk to mobs after sniffing them.
The Warden only gets angry from vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
Warden Doesn't Detect Mobs When SniffingOrColliding Them.Warden Doesn't Detect Mobs When Sniffing And Colliding With Them
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Wardenwon't walk to mobs after sniffing them.
The Wardenonlygets angryfrom vibrationsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
The Warden will walk closer to the mobs it sniffs.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobsThe Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's sniffing and collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations
The Warden gets angry when sniffing the same mob after 3-4 sniffsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden'ssniffing andcollision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations
The Warden gets angry when sniffing the same mob after 3-4 sniffsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations
The Warden gets angry when sniffing the same mob after 3-4 sniffsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobsThe Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations and when sniffing the same mob after 3-4 sniffsExpected Result:
The Warden will get angry from vibrations and mobs that collide with it.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
Warden Doesn't Detect Mobs WhenSniffing AndColliding With Them
The Bug:
The Warden will attack every Mob in the game. If if the Warden receives too many vibrations from any mob, it will kill it. However, the Warden's collision only detects players, not all mobs.Steps to Reproduce:
- Create a small 4x4 area so the mobs can't travel far
- Summon a few Zombies in the 4x4 area
- Summon a Warden in the 4x4 area
- Wait for the Zombies to collide with the Warden
Observed Result:
The Warden doesn't get angry when the mobs collide with it
The Warden only gets angry from vibrations and when sniffing the same mob after 3-4 sniffsExpected Result:
The Warden will get angry fromvibrations andmobs that collide with it.
When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
WardenDoesn'tDetectMobs When CollidingWithThemWarden doesn't detect non-player mobs colliding with them
relates to
The Bug:
The Warden will still get mad at players even though their hitboxes aren't colliding. This means that a player can anger the Warden even though they aren't touching or being pushed by the Warden. This currently doesn't affect non-player mobs as they don't anger the Warden from collisions at all as can be observed in MC-249517.
Steps To Reproduce:
- Show hitboxes with "f3" + "b"
- Summon a Warden
- Go into 3rd person with "f5"
- Go into survival mode and walk near the Warden without the hitboxes colliding
Observed Results:
The Warden gets angry at the player
Expected Results:
The Warden shouldn't get angry at the player.
Can confirm the collision and sniffing issues being player-only.
I've been testing this bug quite a bit. And here's what I've discovered. The Warden does sniff mobs and walk towards them. However, unlike players, the Warden doesn't get angry at the mob when it is close. It only gets angry at the mob when sniffing it a few times. Here is an example with an Enderman. Minecraft 22w12a Warden Sniff Test.mp4
Right after that final sniff in the video. The Warden got mad.
Here is an example with me in the middle instead of the Enderman. Minecraft 22w12a Warden Sniff Test (2).mp4
You can see the Warden gets mad at me right away.
I've updated the description above.
Another thing I just discovered. The Warden seems to get angry at mobs and players after 3 sniffs. That is probably why it gets angry at the Enderman in the new videos I provided.
With the player, the Warden gets angry at:
With mobs, the Warden gets angry at:
I'm not sure if the fact that the warden gets angry after sniffing the player/mob 3 times is intended as it is never mentioned in the changelog, so you might want to create a new report regarding that.
@Chava I made a bug report regarding the 3 sniffs making it angry. In
MC-249528I found that it only gets angry at a mob or player after 3 sniffs if that mob or player is unreachable. It might be intentional, but I made the report regardless because, as you said, it isn't in the changelog.Still happens in 22w14a even though it states it was resolved in this version.
Edit:
This is odd, it also isn't getting angry at player collisions either
Instead the Warden "takes notice"
So players and mobs can collide with the Warden 3 times and then it becomes angry.
I should create a new bug report for this
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