Sculk sensors hearing items being dropped on the ground doesn't alert shriekers even if a player drops it
This potentially will make the deep dark too easy for those who know it works like this. Currently snowballs landing doesn't alert shriekers no matter what as well. In my opinion, that can stay. I feel like this is just a side effect of the game currently not taking note of whether or not a player dropped an item or if it happened by other means. If Mojang has not considered this behavior yet, I'd hope they at least would talk about it even if this ticket gets closed as WAI (which in my opinion it might).
Proposed fix is that if a player drops an item, the first time it hits the ground, it produces a vibration that alerts shriekers. Any other time, it wouldn't produce a vibration that alerts shriekers.
Video: https://youtu.be/B4J_lJIDD9U
Created Issue:
Sculk sensors hearing items being dropped on the ground doesn't alert shriekers even if a player drops it
This potentially will make the deep dark too easy for those who know it works like this. Currently snowballs landing doesn't alert shriekers no matter what as well. In my opinion, that can stay. I feel like this is just a side effect of the game currently not taking note of whether or not a player dropped an item or if it happened by other means. If Mojang has not considered this behavior yet, I'd hope they at least would talk about it even if this ticket gets closed as WAI (which in my opinion it might).
Proposed fix is that if a player drops an item, the first time it hits the ground, it produces a vibration that alerts shriekers. Any other time, it wouldn't produce a vibration that alerts shriekers.
Video: https://youtu.be/B4J_lJIDD9U
The fixing of MC-251878 allows for player-dropped items to alert shriekers. Sneaking can also prevent the item from creating vibrations.
Here's my issue with the sneaking mechanics for player-dropped items:
Expected behavior:
An item you drop that hits the ground will not create a vibration if you were sneaking the moment you threw the item.
Observed behavior:
An item you drop doesn't create a vibration if you were sneaking at the moment the item hit the ground.
Below are a few examples of this bug being showcased.
You can throw an item without sneaking, but if you sneak by the time the item hits the ground, a vibration won't be produced.
You can throw an item while sneaking, but if you let go of your sneak button by the time the item hits the ground a vibration will be produced.
My personal fix suggestion would be to make items hitting the floor a vibration that cannot be avoided by sneaking.