A limited amount of sculk sensors can be active at one time
Steps to reproduce:
Download the datapack (It's possible to be done without a datapack, but a datapack is the best way to do it)
Now place a bunch of sensors everywhere and make as much sound as possible
Expected the: behavior sculk sensors will just lag out the game
Actual behavior: sculk sensors stop activating at a certain point
Created Issue:
A limited amount of sculk sensors can be active at one time
Steps to reproduce:
Make a datapack (It's possible to be done without a datapack, but a datapack is the best way to do it) (im too tired to make one for this, somebody make one for this. i might make a datapack for this bug later.)
Go to the MC wiki for info on how to make a datapack.After you made the pack.mcmeta, add the folders: assets/minecraft/tags/game_events then add a file called "vibrations.json"
In sed file paste this in:
{
"replace": true,
"values": [
"minecraft:flap",
"minecraft:block_attach",
"minecraft:block_change",
"minecraft:block_close",
"minecraft:block_destroy",
"minecraft:block_detach",
"minecraft:block_open",
"minecraft:block_place",
"minecraft:block_activate",
"minecraft:block_deactivate",
"minecraft:container_close",
"minecraft:container_open",
"minecraft:dispense_fail",
"minecraft:drink",
"minecraft:eat",
"minecraft:elytra_glide",
"minecraft:entity_damage",
"minecraft:entity_die",
"minecraft:entity_interact",
"minecraft:entity_place",
"minecraft:entity_roar",
"minecraft:entity_shake",
"minecraft:equip",
"minecraft:explode",
"minecraft:entity_die",
"minecraft:fluid_pickup",
"minecraft:fluid_place",
"minecraft:hit_ground",
"minecraft:instrument_play",
"minecraft:item_interact_finish",
"minecraft:item_interact_start",
"minecraft:lightning_strike",
"minecraft:sculk_sensor_tendrils_clicking",
"minecraft:note_block_play",
"minecraft:piston_contract",
"minecraft:piston_extend",
"minecraft:prime_fuse",
"minecraft:projectile_land",
"minecraft:projectile_shoot",
"minecraft:shear",
"minecraft:note_block_play",
"minecraft:splash",
"minecraft:step",
"minecraft:swim",
"minecraft:flap",
"minecraft:shriek"
]
}Now place a bunch of sensors next to each other and just everywhere and make as much sound as possible (put the datapack into a world btw)
Expected the: behavior sculk sensors will just lag out the game
Acutal behavior: sculk sensors stop activating at a certain point
I wrote this all from memory btw, its been a long day, im really tried, sorry for the mistakes, ill fix iot later.
Steps to reproduce:
Make a datapack (It's possible to be done without a datapack, but a datapack is the best way to do it) (im too tired to make one for this, somebody make one for this. i might make a datapack for this bug later.)
Go to the MC wiki for info on how to make a datapack.After you made the pack.mcmeta, add the folders: assets/minecraft/tags/game_events then add a file called "vibrations.json"
In sed file paste this in:
{
"replace": true,
"values": [
"minecraft:flap",
"minecraft:block_attach",
"minecraft:block_change",
"minecraft:block_close",
"minecraft:block_destroy",
"minecraft:block_detach",
"minecraft:block_open",
"minecraft:block_place",
"minecraft:block_activate",
"minecraft:block_deactivate",
"minecraft:container_close",
"minecraft:container_open",
"minecraft:dispense_fail",
"minecraft:drink",
"minecraft:eat",
"minecraft:elytra_glide",
"minecraft:entity_damage",
"minecraft:entity_die",
"minecraft:entity_interact",
"minecraft:entity_place",
"minecraft:entity_roar",
"minecraft:entity_shake",
"minecraft:equip",
"minecraft:explode",
"minecraft:entity_die",
"minecraft:fluid_pickup",
"minecraft:fluid_place",
"minecraft:hit_ground",
"minecraft:instrument_play",
"minecraft:item_interact_finish",
"minecraft:item_interact_start",
"minecraft:lightning_strike",
"minecraft:sculk_sensor_tendrils_clicking",
"minecraft:note_block_play",
"minecraft:piston_contract",
"minecraft:piston_extend",
"minecraft:prime_fuse",
"minecraft:projectile_land",
"minecraft:projectile_shoot",
"minecraft:shear",
"minecraft:note_block_play",
"minecraft:splash",
"minecraft:step",
"minecraft:swim",
"minecraft:flap",
"minecraft:shriek"
]
}Now place a bunch of sensors next to each other and just everywhere and make as much sound as possible (put the datapack into a world btw)
Expected the: behavior sculk sensors will just lag out the game
Acutalbehavior:sculk sensorsstop activating at a certain point
I wrote this all from memory btw, its been a long day, im really tried, sorry for the mistakes, ill fix iot later.Steps to reproduce:
Download the datapack (It's possible to be done without a datapack, but a datapack is the best way to do it)
Now place a bunch of sensors everywhere and make as much sound as possible
Expected the: behavior sculk sensors will just lag out the game
Actual behavior: sculk sensors stop activating at a certain point
Sculk sensors have a cooldown, are you sure that you're not seeing that instead?
@Dhranios yes. the sculk sensors stop activating interely
Is this the behavior you're referring to?
2023-10-27_15-55-47.mp4
I can't reproduce this