empty slot and transparency
See source images.
The transparency of "empty slot" textures is taken into account in the Smithing table interface, but not in the Inventory.
Created Issue:
empty slot and transparency
See source images.
The transparency of "empty slot" textures is taken into account in the Smithing table interface, but not in the Inventory.
Added Linked Issues:
duplicates


Invalid, you use resource pack.
I modified the images to use the vanilla "resource pack".
By modifying the "empty_armor_slot_boots.png" texture to highlight the problem.
Resource packs are part of the game's features, aren't they ?
Duplicates MC-164001I don't think so, but I'll complete the other ticket.
Actually
MC-109447as it's GUI textures.Yes, it can fit into
MC-109447.But he was refused.
And above all there, we have the same texture which has two different treatments.
Just because that report got a won't fix resolution doesn't mean this is staying open. It's part of that report and gets the same resolution.
Transparency acceptence within GUIs is determined by the GUI, not the texture. A single texture being treated differently across instances is part of that report, transparency being inconsistent amoung/within GUIs is what that report is about.
So... Duplicate of
MC-109447, whether you like it or not.Thank you for your report!
We're tracking this issue as
MC-109447, so this ticket is being resolved and linked as a duplicate.That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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