The tripwire hook model uses the oak planks texture for the stick, rather than the tripwire hook item texture
The bug
From release 1.3.1 to 1.7.10, the "stick" portion of placed tripwire hooks used the "stick" portion of the tripwire hook item. However, from release 1.8 to the current day, this element now uses the texture of oak planks. This does not appear to be intentional, and is likely an oversight introduced during 1.8's development when data-driven block models were being introduced to replace hardcoded block rendering.
How to reproduce
- Place a tripwire hook
- Inspect it
Expected results
The "stick" region would use the texture of the "stick" area of the tripwire hook item texture.
Actual results
It instead uses the texture of oak planks for the "stick" region.
Linked Issues
Created Issue:
The tripeire hook model uses the oak planks texture for the stick, rather than the tripwire hook item texture
Found while testing MC-262172.
The bug
From release 1.3.1 to 1.7.10, the "stick" portion of placed tripwire hooks used the "stick" portion of the tripwire hook item. However, from release 1.8 to the current day, this element now uses the texture of oak planks. This does not appear to be intentional, and is likely an oversight introduced during 1.8's development when data-driven block models were being introduced to replace hardcoded block rendering.
How to reproduce
- Place a tripwire hook
- Inspect it
Expected results
The "stick" region would use the texture of the "stick" area of the tripwire hook item texture.
Actual results
It instead uses the texture of oak planks for the "stick" region.
The tripeire hook model uses the oak planks texture for the stick, rather than the tripwire hook item textureThe tripwire hook model uses the oak planks texture for the stick, rather than the tripwire hook item texture
discovered while testing
Found while testing MC-262172.
The bug
From release 1.3.1 to 1.7.10, the "stick" portion of placed tripwire hooks used the "stick" portion of the tripwire hook item. However, from release 1.8 to the current day, this element now uses the texture of oak planks. This does not appear to be intentional, and is likely an oversight introduced during 1.8's development when data-driven block models were being introduced to replace hardcoded block rendering.
How to reproduce
- Place a tripwire hook
- Inspect it
Expected results
The "stick" region would use the texture of the "stick" area of the tripwire hook item texture.
Actual results
It instead uses the texture of oak planks for the "stick" region.
relates to
The bug
The way that the texture is applied to the outer and inner edges of the metal ring in the tripwire hook model appears to be wrong, which can be seen when using textures with a higher resolution than 16x16. Two of the sides appear to be using the top of the ring texture, and two other sides use the bottom.
How to reproduce
I've attached a resource pack containing a "test texture" to demonstrate this issue.
- Download and apply the resource pack
- Place a tripwire hook
- Inspect each side of the ring
Expected results
Each edge of the ring would either only use the top or the bottom of the texture.
Actual results
Neither the top nor the bottom is consistently used.
How to fix
Also attached to this ticket is a resource pack that redoes the texture mapping for the tripwire hook ring, and fixes two other tripwire hook model issues (MC-262172 and MC-262173). Fixing this should be as easy as replacing vanilla's four tripwire hook model files with the four model files in the resource pack. I give Mojang my full permission and string encouragement to use these models in the vanilla game due to containing three different bug fixes.
Discovered while testing MC-262173.
The bug
The base plate element of tripwire hooks uses the oak planks texture. While the front and back of this map the texture correctly, the top, bottom and two horizontal edges of it do not.
How to reproduce
A test resource pack is attached to this ticket which changes the oak planks texture so that the outermost edge of the texture is made out of blue pixels.
- Download and apply the attached resource pack
- Place oak planks
- Place a tripwire hook and take note of the texture on its sides
- Place an oak button and take note of the texture on its sides
Expected results
The blue pixels on the tripwire hook would appear closest to the block it's attached to, just like the oak button.
Actual results
They do not.
How to fix
The resource pack attached to MC-262546 fixes this issue alongside many others.








Confirmed.
This issue does not appear to affect Bedrock Edition - the stick appears to indeed use the tripwire hook texture: