Very small entities doesn't render at a distance
Scaling down an entity causes it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting, and the actual size of the entity. For example, a scaled down baby turtle stops rendering from a smaller distance away than a scaled down zombie.
How to reproduce:
This example uses a baby turtle, since it's easier to notice the issue this way.
- Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767} - Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625
- Press F3+B to enable hitboxes so that you can notice the turtle more easily.
- On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→
The turtle stops rendering. - On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→
The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away.
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Created Issue:
Creating a very small entity doesn't render at a distance
Singleplayer world. 1.21.3
Current behavior: Creating a very small entity will disappear from sight when moving away.
Expected behavior: Entity doesn't disappear, or would disappear at much greater distance than 1 block
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Environment
Shouldn't matter
Shouldn't matter
Singleplayer world. 1.21.3
Current behavior: Creating a very small entity will disappear from sight when moving away.
Expected behavior: Entity doesn't disappear, or would disappear at much greater distance than 1 block
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Scaling down an entity that is already very small causes it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting.
How to reproduce:
- Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767}- Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625- Press F3+B to enable hitboxes so that you can notice the turtle more easily.
- On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→The turtle stops rendering.
- On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away (~2 blocks on default Entity Distance, ~10 blocks on maximum Entity Distance).
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Creating a very small entitydoesn't render at a distanceVery small entities doesn't render at a distance
Scaling down an entity
that is already very smallcauses it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting.How to reproduce:
- Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767}- Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625- Press F3+B to enable hitboxes so that you can notice the turtle more easily.
- On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→The turtle stops rendering.
- On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away
(~2 blocks on default Entity Distance, ~10 blocks on maximum Entity Distance).Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Scaling down an entity causes it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting, and the actual size of the entity. For example, a scaled down baby turtle stops rendering from a smaller distance away than a scaled down zombie.
How to reproduce:
This example uses a baby turtle, since it's easier to notice the issue this way.
- Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767}- Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625- Press F3+B to enable hitboxes so that you can notice the turtle more easily.
- On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→The turtle stops rendering.
- On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away.
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Can confirm. This is dependent on the Entity Distance setting, where entities with a smaller scale disappear much faster than normal-sized ones with a lower Entity Distance setting (it appears you are using a low Entity Distance in the video).
I don't think this bug only applies to already small entities, though; I could reproduce this with a scaled down warden, for example (in 24w45a).
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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