Trim materials item tag is not deterministic in data generation
The code used to generate the trim materials item tag is not deterministic. As a result, each version of Minecraft will have a different order for the item tag. The relevant portion of the item tag data generator is as follows:
registries.getOrThrow(RegistryKeys.TRIM_MATERIAL)
.streamEntries()
.forEach(entry -> this.getOrCreateTagBuilder(ItemTags.TRIM_MATERIALS).add(entry.value().ingredient().value()));
An example can be seen on Misode's mcmeta repository.
Previous reports of this nature have been considered valid: MC-268580, MC-270818
Created Issue:
Trim materials item tag is not deterministic in data generation
The code used to generate the trim materials item tag is not deterministic. As a result, each version of Minecraft will have a different order for the item tag The relevant portion of the item tag data generator is as follows:
registries.getOrThrow(RegistryKeys.TRIM_MATERIAL) .streamEntries() .forEach(entry -> this.getOrCreateTagBuilder(ItemTags.TRIM_MATERIALS).add(entry.value().ingredient().value()));Previous reports of this nature have been considered valid:
MC-268580,MC-270818
The code used to generate the trim materials item tag is not deterministic. As a result, each version of Minecraft will have a different order for the item tag The relevant portion of the item tag data generator is as follows:
registries.getOrThrow(RegistryKeys.TRIM_MATERIAL) .streamEntries() .forEach(entry -> this.getOrCreateTagBuilder(ItemTags.TRIM_MATERIALS).add(entry.value().ingredient().value()));Previous reports of this nature have been considered valid:
MC-268580,MC-270818The code used to generate the trim materials item tag is not deterministic. As a result, each version of Minecraft will have a different order for the item tag The relevant portion of the item tag data generator is as follows:
registries.getOrThrow(RegistryKeys.TRIM_MATERIAL) .streamEntries() .forEach(entry -> this.getOrCreateTagBuilder(ItemTags.TRIM_MATERIALS).add(entry.value().ingredient().value()));An example can be seen on Misode's mcmeta repository.
Previous reports of this nature have been considered valid:
MC-268580,MC-270818
The code used to generate the trim materials item tag is not deterministic. As a result, each version of Minecraft will have a different order for the item tag. The relevant portion of the item tag data generator is as follows:
registries.getOrThrow(RegistryKeys.TRIM_MATERIAL) .streamEntries() .forEach(entry -> this.getOrCreateTagBuilder(ItemTags.TRIM_MATERIALS).add(entry.value().ingredient().value()));An example can be seen on Misode's mcmeta repository.
Previous reports of this nature have been considered valid:
MC-268580,MC-270818