[Mojang] Maxime Lebrot
- Fantastime
- JIRAUSER732589
- Europe/Stockholm
- Yes
- No
relates to
duplicates
is duplicated by
duplicates
is duplicated by
duplicates
is duplicated by
[Mojang] Maxime Lebrot My using launcher is called "PCL2", and its code file is on the GitHub https://github.com/Hex-Dragon/PCL2
Executable file (EXE on Windows, zip compressed): https://github.com/Hex-Dragon/PCL2/blob/main/%E6%9C%80%E6%96%B0%E6%AD%A3%E5%BC%8F%E7%89%88.zip
This is a merge of MC-262427 and MC-262433 as requested by [Mojang] Maxime Lebrot in the comments of the latter.
Here is the latest revision of the resource pack to fix this: reworked-pot-models-and-texture-25w02a-v1.0.zip
The bug
The models for flower pots, as well as the models for objects inside of flower pots, are very poorly made:
- The shape is defined in a very wasteful way; currently the flower pot model itself uses 22 quads to define its mesh, but a visually identical result can be achieved using just 11 quads (similarly to how it was rendered prior to release 1.8).
- The texture mapping on the pot itself is also not done very well - the side texture shares a row of pixels with the top texture, and the bottom texture uses two planes to create a weird hodgepodge of the rim and side. It is extremely difficult to create a good texture for flower pots without outright replacing the model file.
It is possible to completely solve both of these problems simply by reworking the flower pot texture and the affected models.
How to reproduce
This concerns reproducing the render lag.
- Download the attached resource pack
- Set your render distance to 16 chunks
- Create this superflat world:
100*minecraft:flower_pot;minecraft:the_void
- Enter flying mode
/tp @s 0 64 0 0 90
- Compare performance with and without the resource pack using F3+2
Expected results
Flower pots would be optimal in vanilla already.
Actual results
We get much less lag with the resource pack, even though the pots ultimately look no different (MC-246224) aside.
How to fix
The fix should be simple:
- replace vanilla's current model files with the model files in the attached resource pack
- replace vanilla's flower pot texture with the texture provided in the resource pack
- replace Programmer Art's flower pot texture with the texture attached:

Further notes
Why are flower pots like this, anyway?
In release 1.4, when flower pots were implemented, their model system was just about optimal. However, when blocks were converted over to using data-driven models in 1.8, the model that flower pots were made to use was of an inferior quality, a fate shared by many other blocks such as cauldrons. Two of the outer areas of the pot use a cuboid of six sides, and the other two use four, which already gets us 20 planes. The dirt is another plane, and the bottom texture to plug the gap is another, getting us up to the 22-faced mess we have today.
Notably, the top face now uses four texture planes to define the outer rim, even though it previously only used one before 1.8. Any retexturing of the inner area of the rim texture will not be visible in vanilla's current model.
And what's up with the mapping on the bottom?
Up until 1.13, block placement rules were far more restrictive. Flower pots required a supporting block, and could not be placed on a visually transparent block such as glass. So the bottom was never visible in normal gameplay.
When these placement rules were relaxed, it was noted that the mapping on the bottom was incorrect, and that an empty area of the texture was mapped to this area instead. This was eventually fixed in 1.16 (MC-120335, MC-170842), however only the model file was changed to fix this, and the texture was left completely untouched despite there not being a dedicated "bottom" part. This means that the bottom "texture" is actually a weird combination of the top texture and side texture, and cannot be changed independently of either of them. The potted cactus model doesn't even use it currectly anymore (MC-194192).
How is the mapping fixed?
We have enough space in a 16x16 texture file to fit a dedicated "rim" texture, a dedicated "side" texture, a dedicated "inside" texture and a dedicated "bottom" texture - so that's what I've done here. All of the potted object models have been updated to match it. This means that we can also make potted cactus's bottom look correct without needing to waste an extra plane on it. The outcomes, besides the fix for potted cactus, and ignoring clipping inside of the pots, should be 100% visually identical to how flower pots already look in-game; MC-246224 may cause discrepancies, but these are unnoticeable in most cases even if you're actively looking for them.
Since the new format will break any existing textures for flower pots, here's the new specification, and how to update an existing texture file to match it:
- The top-left 6x6 region is for the top texture of the flower pot, so move the middle 6x6 region to the top left.
- The bottom-left 6x6 region is for the side texture of the flower pot. Move the bottom-middle 6x6 region of the old texture to this quadrant. (The top row of pixels should be a duplicate of the bottom row of pixels for the top texture.)
- The top-right 6x6 region is for the inside of the flower pot. By default, this visually duplicates the outside, so you can copy that region to here.
- The bottom-right 6x6 region is for the bottom of the flower pot. Resource pack creators will probably want to create their own bottom texture, but if the previous appearance is desired it can be recreated by placing the top texture here, and filling in its central 4x4 gap with the bottom-middle 4x4 region of the side texture.
[Mojang] Maxime Lebrot Here's four examples of this still occurring in 23w44a: carpets, trapdoors, lily pads and thin snow layers remain affected to this day.
Since 1.17 implemented an "inside_step_sound_blocks" block tag, perhaps a similar tag could be implemented for blocks like these to handle sprinting/etc. particle creation? I can provide a bigger list of affected blocks if interested.
@[Mojang] Maxime Lebrot, yes.
Nico4play: Stop reposting information that adds nothing new to the report. Everything you have to say has already been said (MC-267259 included), and every comment sends unnecessary email notifications to watchers.
Yes, MC-267259 is a thing, and is working as intended, and yes, this issue (MC-128225) is a more important problem now, as already stated by [Mojang] Maxime Lebrot in this comment. That's why the Mojang Priority for this ticket has been bumped from "Low" to "Important".
[Mojang] Maxime Lebrot Apologies for the late response; this issue indeed still occurs when I set the world border size to a 10x10. I have been able to reproduce this on 1.20.4.
I have updated the description, and provided more information on this ticket [Mojang] Maxime Lebrot
MC-259617 was not resolved by mistake. It was first resolved as a duplicate of MC-42132, then reopened, and then [Mojang] Maxime Lebrot resolved it as Works As Intended, meaning that the current behavior is intended.
[Mojang] Maxime Lebrot This should now be done.





Currently, the way to launch the game with Quick Play is to add the arguments to the versions json file (likely path: .minecraft\versions\23w14a\23w14a.json). If no arguments are given the game should not launch with Quick Play.
KeqiaoNana could you please provide more information surrounding the issue you encountered? Which launcher are you using?
Cannot reproduce in 1.20-pre4. Fusion Fusion is this still an issue?
Fusion Fusion what you are describing is working as intended and has always been the case. Holding left click on the obsidian consumes your input.
Is there anything I'm missing here?
The text is narrated when focused
This is a feature request
This is a feature request
This is feedback, please turn to the feedback site
This is a feature request
This is a feature request
Switching the main hand does make the lead change side as excpected.
Moving the lead to the off-hand doesn't - but it shouldn't because even if you don't hold the lead it's still rendered.
Where you hold the lead shouldn't matter, only main hand matters and that works correctly.
This is a feature request
Please leave your ideas and feedback on feedback.minecraft.net
This is a feature request
This is a feature request. `damage_source_properties` checks properties of the killing blow
This is a feature request
Is this still an issues in latest releases?
This is a feature request
This is a feature request
Could you try setting the world border size to a 10x10 and see if the issue still occurs?
The changes to button format are documented in the changelog
Expected outcome should be that server does not start
Please open up a new bug with the remaining issues. Also, would be great if you could keep each issue to its own report
Fossils are not considered structures
Desert wells are not currently considered structures
Dungeons are not currently considered structures
Could you provide a use-case for needing a higher value than 2048?
This is a feature request
Does this still occur in 1.20.2 or later?
This is a feature request / feedback, please leave it on the feedback site
Does this issue still occur in 1.20.2?
Could you provide some more context around why this should not be the case?
Does this only occur on cobblestone?
Also, moving forward, please don't refer to the wiki as a source of truth
The sensor detects the player interacting with the wolf.
Wool suppresses vibrations from an interaction between an entity and the wool.
Actions by hostile mobs should be in hostile mob sounds. If a player lowers their blocks slider (for example because of a noisy redstone machine nearby) it's better if they can still notice when hostile mobs attack!
Is this still occurring in 1.20.2? If so, could you please attach a crash report?
The actual file name is correct, not the minecraft.net post
The state is now used
What launcher are you using?
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This is a feature request. Please leave feedback on feedback.minecraft.net
Hi, could we get updated examples for this issue?
Please combine the two into one ticket
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Do you have fabulous graphics on?
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Modded only issue
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The player is not frozen
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The rendering issue is a dupe of MC-158734 Thrown projectile sprites are not centered correctly - Jira (mojang.com)
Please provide a detailed video or screenshot of the issue you're encountering
This is a feature request
Could you please provide more information to this ticket?
This is a feature request
This is a feature request
Bumping the related issue to important
Is this reproducible in the latest version of the game?
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Tridents to not support fire aspect
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Please attach a video / images showcasing the problem
The second layer is outside the player
This is a feature request
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Not being able to close the game while saving world works as intended
How does this affect the game for regular sized slimes? Also, could you please provide screenshots showing the issue you're mentioning
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This is a feature request. Please leave feedback on feedback.minecraft.net
Could you provide additional details on how this affects the game?
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Could you please provide a use-case where this is useful and cannot be solved in another way in the context of commands
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Does this issue still occur?
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We don't accept bug reports that are only reproducible on modded clients or servers
This is feedback, please leave it on feedback.minecraft.net
10'000 is not a valid value for the attack speed attribute
Could you please describe in more details how this negatively affects the game?
Please attach a log file and a screenshot showing the spam
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
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Could you elaborate on what you mean with the log being spammed?
Also, could you please attach a log file?
This is WAI, but we have increased the prio of
MC-174496The textures are not sprites.
Is your use case covered by the `default_block_use` and/or `any_block_use` triggers?
Does this issue occur in versions other than 24w13a?
Please see related issue
Does the same issue occur on other systems?
In the screenshot it seems like you only have 800mb allocated memory, while the launcher defaults the allocation to 2gb. Are you using the vanilla launcher? Have you changed the configuration?
Please provide a valid description
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
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📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
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How does this affect the game negatively?
Are you using the "fabulous" graphics setting?
Are you using the "fabulous" graphics setting?
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
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This bug you describe in this report is a two-parter.
The first part (Ender pearls thrown into end gateways occasionally fail to teleport the player) is a duplicate of
MC-196556.The second (or, when they succeed, occasionally cause very heavy memory usage) cannot be reproduced. If you still encounter this, please open a new ticket with detailed steps of reproductions, and we'll investigate further
Are your graphics drivers up to date?
Thank you for your report!
After consideration, the issue is being closed as Invalid.
This report does not describe a bug.
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Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Either J Z or BugTracker - could you please provide a screenshot of your video settings when you're able to reproduce this issue?
Interesting. Can you reproduce the issue with "Graphics: Fast"?
Thank you for all the context J Z
See comments below
Is the issue you describe unique to 24w46a?
Does this issue still occur in latest version?