[MCQA] v-kkunytskyi
- KKunytskyi
- JIRAUSER796280
- Europe/Stockholm
- Yes
- No
In 1.21.50.24 preview, the field "ambient_occlusion_exponent" was introduced to blocks.json. This field was a replacement for the broken "brightness_gamma" field (see
MCPE-167836).However, this field is also broken as of 1.21.50.28. The field briefly worked in 1.21.50.25-1.20.50.26. This regression is likely related to MCPE-188216.
To Reproduce
- Import the sample pack: ambient_occlusion_exponent_tester.mcpack
which sets the following "ambient_occlusion_exponent" values:
- dirt: 1.0 (default)
- coarse_dirt: 100.0 (extremely dark)
- dirt_with_roots: 0.0 (no shading at all)
- sea_lantern: 1.0 (default)
- glowstone: 100.0 (extremely dark)
- shroomlight: 0.0 (no shading at all)
- Load a world with the sample pack applied.
- Place down dirt, coarse dirt, and rooted dirt.
- Observe the default 1.0 shading on all three blocks.
- Place down sea lantern, glowstone, and shroomlight.
- Observe the default 0.0 shading on all three blocks.
Ambient Occlusion Exponent Resource Pack (No Effect):
Vanilla:
Intended Resource Pack Look:
Expected Result
Setting an "ambient_occlusion_exponent" value on any block in blocks.json will configure the block's face dimming and ambient occlusion.
Observed Result
Setting an "ambient_occlusion_exponent" value in blocks.json has no effect on any block.
Other
This bug blocks MCPE-187536 and MCPE-187777 as they cannot be reproduced without a functional field.
In 1.21.50.24 preview, the field "ambient_occlusion_exponent" was introduced to blocks.json. This field was a replacement for the broken "brightness_gamma" field (see
MCPE-167836).However, this field is also broken as of 1.21.50.28. The field briefly worked in 1.21.50.25-1.20.50.26. This regression is likely related to MCPE-188216.
To Reproduce
- Import the sample pack: ambient_occlusion_exponent_tester.mcpack
which sets the following "ambient_occlusion_exponent" values:
- dirt: 1.0 (default)
- coarse_dirt: 100.0 (extremely dark)
- dirt_with_roots: 0.0 (no shading at all)
- sea_lantern: 1.0 (default)
- glowstone: 100.0 (extremely dark)
- shroomlight: 0.0 (no shading at all)
- Load a world with the sample pack applied.
- Place down dirt, coarse dirt, and rooted dirt.
- Observe the default 1.0 shading on all three blocks.
- Place down sea lantern, glowstone, and shroomlight.
- Observe the default 0.0 shading on all three blocks.
Ambient Occlusion Exponent Resource Pack (No Effect):
Vanilla:
Expected Result
Setting an "ambient_occlusion_exponent" value on any block in blocks.json will configure the block's face dimming and ambient occlusion.
Observed Result
Setting an "ambient_occlusion_exponent" value in blocks.json has no effect on any block.
Other
This bug blocks MCPE-187536 and MCPE-187777 as they cannot be reproduced without a functional field.
relates to
relates to
Thank you for your report!
Please let us know whether it is still an issue and if it occurs on the latest versions?
If it is parity issue, then please provide the information about bug reproducing behavior both in Java and Bedrock.This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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When the player gets mining fatigue effects, it supposed to shows the elder guardian ghost animation in any perspective, but these animations is only visible in 1st person and 3rd person back.
Steps to reproduce:
- Download and import the attached world, then open it, you will be immediately grant the mining fatigue effect by Elder guardian, and the command block will immediately remove the effects from yours
- Change your perspective to 1st person or
3rd person back- The animation is visible
- Change your perspective to 3rd person front
- The animation is not visible
Expected results:
The animation is visible on any perspective.Observed results:
The animation is not visible on 3rd person front.When the player gets mining fatigue effects, it supposed to shows the elder guardian ghost animation in any perspective, but these animations is only visible in 1st person and 3rd person back.
Steps to reproduce:
- Download and import the attached world, then open it, you will be immediately grant the mining fatigue effect by Elder guardian, and the command block will immediately remove the effects from yours
- Change your perspective to 1st person or 2nd person back
- The animation is visible
- Change your perspective to 3rd person front
- The animation is not visible
Expected results:
The animation is visible on any perspective.Observed results:
The animation is not visible on 3rd person front.
When the player gets mining fatigue effects, it supposed to shows the elder guardian ghost animation in any perspective, but these animations is only visible in 1st person and 3rd person back.
Steps to reproduce:
- Download and import the attached world, then open it, you will be immediately grant the mining fatigue effect by Elder guardian, and the command block will immediately remove the effects from yours
- Change your perspective to 1st person or
2nd person back- The animation is visible
- Change your perspective to 3rd person front
- The animation is not visible
Expected results:
The animation is visible on any perspective.Observed results:
The animation is not visible on 3rd person front.When the player gets mining fatigue effects, it supposed to shows the elder guardian ghost animation in any perspective, but these animations is only visible in 1st person and 3rd person back.
Steps to reproduce:
- Download and import the attached world, then open it, you will be immediately grant the mining fatigue effect by Elder guardian, and the command block will immediately remove the effects from yours
- Change your perspective to 1st person or 3rd person back
- The animation is visible
- Change your perspective to 3rd person front
- The animation is not visible
Expected results:
The animation is visible on any perspective.Observed results:
The animation is not visible on 3rd person front.
relates to
relates to
relates to
relates to
duplicates
is duplicated by
[MCQA] v-kkunytskyi, I played version 1.21.50.29 for a few hours and was not affected by the bug. It’s possible that this is one of those phases where the bug temporarily disappears and might reappear at a later time, but at least during the few hours I played, I couldn’t find it. It could be that the bug is no longer present in version 1.21.50.29.
[MCQA] v-kkunytskyi,
The bug is still present in the main edition of the game. Is that intentional? If so: Is there an estimate on when the bug fix will reach the main version of the game?
[MCQA] v-kkunytskyi, I have updated the report now to include steps to reproduce, and a video showcasing the issue in the latest version 1.21.4).


Hello, can you reproduce the issue using the latest version (1.21.3)?
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Thank you for your response!
In that case, this issue is being closed as Cannot Reproduce, but I encourage you to make a new one about Strays and the problem that you have faced using the new version.
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Hello! Can you reproduce the issue on the newest build?
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Thank you for your comment! Please attach relevant footage to the issue.
I could not observe one of the mobs being named, only turned upside down.
— Edited —
No need to do that, after careful consideration I have noticed that name. This issue is being updated with ADO.
Thank you for your report!
Please tell if the issue still occurs on the latest build.
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Thank you for your report!
Please confirm whether the issue still occurs on the latest build.
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Thank you for the report!
Please let us know whether the issue still occurs on the latest build. If it is, provide detailed information (platforms, version etc.) and logs file if possible.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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Thank you for your report!
Please tell whether the issue still occurs on the latest build. If it is, please provide more detailed information (platforms, versions, packs etc.) and files attached (mp4 recording of the issue and logs file if possible).
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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Thank you for the report!
Please let us know whether the issue occurs in singleplayer / multiplayer or both.
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Thank you for your report!
Please let us know if the bug is still reproduceable on the latest preview and provide more detailed information about the issue:
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: New profile screen is disabled by default.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
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Thank you for your report!
Please provide more information about the issue. Attempt to reproduce it on a similar platform did not show any result.
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Thank you for the report!
However, attempts to reproduce this issue have failed. Please provide more information and attach a video clip where all of the steps to reproduce are captured.
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Thank you for your report!
Please let us know whether the bug still occurs on the latest version.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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We do not have enough information to reproduce this issue.
Please include the following information to help us understand your problem:
Please also attach any needed commands, add-ons/behavior packs, data packs, resource packs or worlds needed to help reproduce this issue.
Additionally, please record a video of the issue happening and attach it to this report as well.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.
Refer to the Bug Tracker Guidelines for more information about how to write helpful bug reports. Bug reports with insufficient information may be closed as Incomplete.
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Thank you for your report!
However, we didn't manage to reproduce the issue. Please let us know if it still occurs on the latest versions.
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Thank you for your report!
However, we could not reproduce the issue. Could you please let us know whether the issue still occurs on the latest versions?
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Thank you for your report!
Please let us know whether the issue still occurs on the latest versions.
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Thank you for the report!
Please, let us know whether the issue still occurs.
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Thank you for your report!
Please let us know whether the issue still occurs on the latest version. If it is, please also record a video showing the problem and attach it to the report.
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We do not have enough information to reproduce this issue.
Please include the following information to help us understand the problem:
Please also attach any needed commands, add-ons/behavior packs, data packs, resource packs, screenshots, videos, or worlds needed to help reproduce this issue.
Refer to the Bug Tracker Guidelines for more information about how to write helpful bug reports. Bug reports with insufficient information may be closed as Incomplete.
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Thank you for your report!
Please let us know whether the issue still affects the latest versions. If it is, please update the Affects Version/s field.
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Thank you for your report!
Please let us know whether the issue still affects the latest versions. If it is, please update the Affects Version/s field.
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Thank you for your report!
However, this issue is being temporarily resolved as Awaiting Response.
Please let us know whether the issue still occurs on the latest versions. If it is, then please update the Affects Version/s field.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
Please, let us know whether the bug still occurs on the latest versions. In case it does, please, update the Affects Version/s field.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
Please, let us know whether the bug still occurs on the latest versions. In case it does, please, update the Affects Version/s field.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
Please, let us know whether the bug still occurs on the latest versions. In case it does, please, update the Affects Version/s field.
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Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
Please, let us know whether the bug still occurs on the latest versions. In case it does, please, update the Affects Version/s field.
Also, provide your platform model and OS version you are using.
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