Rerendering Bug
I have this issue where when I try to take a step backwards or to the side, the game re-renders which causes me major lag.
It's been happening a lot more recently, to the point where I don't have the desire to play anymore.
Please help!
Environment
I have the latest Java for both 32bit and 64bit.
Created Issue:
Rerendering Bug
I have this issue where when I try to take a step backwards or to the side, the game re-renders which causes me major lag.
It's been happening a lot more recently, to the point where I don't have the desire to play anymore.
Please help!Environment
I have the latest Java for both 32bit and 64bit.
[15:07:15] [Client thread/INFO]: Reloading ResourceManager: Default
[15:07:16] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[15:07:16] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[15:07:17] [Sound Library Loader/INFO]: Sound engine started
[15:07:30] [Client thread/INFO]: Reloading ResourceManager: Default
[15:07:31] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[15:07:31] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[15:07:32] [Sound Library Loader/INFO]: Sound engine started
[15:07:35] [Client thread/INFO]: Reloading ResourceManager: Default
[15:07:36] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[15:07:36] [Client thread/INFO]: Created: 256x256 textures/items-atlas
I looked at my log, and this is what it says when it renders.
And this is my crash report through a forced crash
When you say it re-renders, does it reload all the chunks around you, or do all the textures seem to go black?
All the chunks around me reloads.
Textures don't naturally render 512x256...I get the feeling you aren't giving the full story...level seed 0?