FireworksRocketEntity not saving all properties to NBT structure
The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing and loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly. When spawned from spawners, FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working.
Environment
windows 7 Ultimate
Linked Issues
duplicates1
Created Issue:
FireworksRocketEntity not saving all properties to NBT structure
The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly. The FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working.
Environment
windows 7 Ultimate
The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly.
The FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working.The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing and loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly. When spawned from spawners, FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working.
is duplicated by
is duplicated by
duplicates
is duplicated by
This happens with any NBT edit, not just fireworks
(such as health changes, item changes, etc)
Can someone explain this a bit better please? (Y'know, with the steps to recreate this problem etc)
This ticket has been marked as a duplicate of
MC-4688, in favor of the better description/information provided.