Wither skeletons have wrong hitbox
Hitbox of a wither skeleton is shorter than Wither skeleton itself. It's most noticable when using bow.
How to reproduce:
1) Find a Wither skeleton
2) Take a bow and aim at upper half of Wither skeleton's head (take distance into account of course)
3) Shoot -> arrow will fly through the upper half of it's head
Tested on 1.4.4 server with 1.4.5 client with enchanted bow (Power IV, Fire I, Knockback II).
Linked Issues
Created Issue:
Wither skeletons have wrong hitbox
Hitbox of a wither skeleton is shorter than Wither skeleton itself. It's most noticable when using bow.
How to reproduce:
1) Find a Wither skeleton
2) Take a bow and aim at upper half of Wither skeleton's head (take distance into account of course)
3) Shoot -> arrow will fly through the upper half of it's headTested on 1.4.4 server with 1.4.5 client with enchanted bow (Power IV, Fire I, Knockback II).
relates to
This is due to the fact Wither Skeletons have the same entity ID as Skeletons.
1. It effectively does. When you are standing, your hitbox contains your entire body. When you are flying, your hitbox only contains the bottoms of your feet. It moves forward relative to your hitbox.
2. That logic could be applied to any bug.
3. This report has nothing to do with rotation. It's about the hitbox being in the wrong place. Things like that have been fixed before. (MC-1524, MC-4268, MC-54615, and MC-90099 for example.)
You can easily see this by pressing f3+b
Same thing with villager-zombie.