Debug mode not removing TileEntities from previous snapshot
This debug mod was created a few snapshot ago, and since there is no updates in this world, and the world regenerate when the version change to generate new blocks states, previous TileEntity were not delete and new one are not created(if they are supposed to be created)
Created Issue:
Debug mode TileEntity problem
This debug mod was created a few snapshot ago, and since there is no updates in this world, and the world regenerate when the version change to generate new blocks states, previous TileEntity were not delete and new one are not created(if they are supposed to be created)
Added Linked Issues:
duplicates
Added Attachments:
Deleted Comment:
You're not supposed to do anything in the debug world except flying arou nd in spectator mode.
Deleted Comment:
According to your screenshot you're not in spectator mode.
Changed Summary:
Debug modeTileEntity problemDebug mode not removing TileEntities from previous snapshot
Added Linked Issues:
relates to
Removed Linked Issues:
duplicates
Added Linked Issues:
duplicates
Removed Linked Issues:
relates to


This is exactly what I do, the command I made are just to see what TileEntity are in the block below me, otherwise I didn't use any command to modify block/TileEntity in this world. I just create this world, and open it in different snapshot.
Then I don't see the relation between my issue, and
MC-58898I use gamemode 1 to easily see what TileEntity is in the block below me(gravity help), but this bug can be reproduced like this :
Commands I made just show that some block have wrong TileEntity.
This is one of the way to reproduce this bug, it may also work by switching from an older snapshot to the current one, and it may also happen by switching from the current one to a future one.
See it.