Dynamically changing parts of blocks are not disappearing when they're no longer rendered
blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further away
This works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
Environment
Windows 8.1
Processor: Intel Celeron CPU 1007u @1.50GHz 1.50GHz
Installed memory (RAM): 4.00Gb (3.89 GB usable)
System type: 64-bit Operating System x64-based processor
Java: version 1.7.0_55, Vendor: Oracle Corporation, 64 bit.
Linked Issues
is duplicated by62
Created Issue:
tile entity non cube blocks don't unrender
blocks with tile entities and non cubic models (ex: chests, signs, heads... with a few exceptions) don't disappear if you unload their chunk. They appear again (so there are two of them in the same spot) when they are re rendered
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This doesn't work with: fences, furnaces, hoppers.
Environment
Windows 8.1
Processor: Intel Celeron CPU 1007u @1.50GHz 1.50GHz
Installed memory (RAM): 4.00Gb (3.89 GB usable)
System type: 64-bit Operating System x64-based processor
Java: version 1.7.0_55, Vendor: Oracle Corporation, 64 bit.
relates to
blocks with tile entities and non cubic models (ex: chests, signs, heads... with a few exceptions) don't disappear if you unload their chunk. They appear again (so there are two of them in the same spot) when they are re rendered
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This doesn't work with: fences, furnaces, hoppers.
blocks with tile entities and non cubic models (ex: chests, signs, heads... with a few exceptions) don't disappear if you unload their chunk. They appear again (so there are two of them in the same spot) when they are re rendered
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
blocks with
tile entities and non cubic models (ex: chests, signs, heads... with a few exceptions) don't disappear if you unload their chunk. They appear again (so there are two of them in the same spot) when they are rerenderedto reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
tile entity non cube blocks don't unrenderDynamically changing parts of blocks are not disappearing when they're no longer rendered
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blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This
kind ofworkswith:Enchanting tables, Spawners.This doesn't work with: fences, furnaces, hoppers.
blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further awayThis works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
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well they are importmant, if asked for settings, we need all video settings, however looking into it further, this looks like: MC-64161, since in the second screenshot it shows that there are 2 models for the chest at ones, same with your chest, all title entity's will not unload, bannes are tile entitys, so kind of a duplicate
Dupe of MC-64161
Dupe of MC-64161
Dupe of MC-64161
Dupe of MC-64161
Dupe of MC-64161
Dupe of MC-64161
Searge and Jig, I can confirm this bug exists, but it's been reported at MC-64161
This isn't a dupe of MC-64161. It's a dupe of something else, but was linked to the wrong report. Should be marked as duplicate of the one called 'blocks take a while to update visually' or something like that.


The old chest model didn't disappear and can bee seen by opening the chest. after breaking the sorce chest, you can place blocks in the ghost chest
Confirmed for 14w30c
Relating (or duplicating)
MC-62350If my bug is relating to another one that is obviously the one that represents this issue, do I close mine? I think I figured the bug out, Blocks with smoothly moving parts (the book of an enchantment table) or that are visually affected by their Tile Entity (text on a sign) are failing to remove their rendered moving, or changing parts after being no longer loaded. Anyway, here's a forced crash where the bug was happening with a few different blocks if it helps (not that you couldn't get it yourself and I don't see anything useful in there either)
Confirmed for
Confirmed for Beacons as well.
MC-66623All of these bugs are part of
MC-62166At least related.
The way I see it is that because this bug is completely visual, and reloading the chunk solves it, it definitely acts the same as
MC-62166and F3+A always fixes this bug. It would be better to point the entire community towards one report, and increase the votes than to split up 2 of the same issue simply because one affects movable blocks and the other doesn't. IfMC-62166gets fixed and this doesn't (I highly doubt they are different), this one can be reopened. But it would be better to merge them and create one report.Affects 14w34b