Village generation in flat worlds when not called for in preset.
Generating a flat world with preset 2;0; (Ocean Biome, all air blocks) generates villages despite there being no call for village generation in the preset.
Example: (pic below)
Seed:
2178891539887613132
Coordinates:
200 16 -500
Linked Issues
Created Issue:
Village generation in flat worlds when not called for in preset.
Generating a flat world with preset 2;0; (Ocean Biome, all air blocks) generates villages despite there being no call for village generation in the preset.
Example: (pic below)
Seed:
2178891539887613132Coordinates:
200 16 -500
Added Labels: Bug flatworld generated_structure generation preset
Added Linked Issues:
duplicates
Added Labels: generated-structure
Removed Labels: generated_structure
Removed Labels: flatworld generated-structure generation preset

The problem is it adds the village tag to the end automatically unless specified otherwise(using other presets).
That's somewhat frustrating. It would make more sense if structure generation were consistent. Why should villages get automatically added when mineshafts or strongholds or dungeons don't?