FalliingSand: HurtEntities with FallHurtMax:40 doesn't kill the player
I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)
What I expected to happen:
The anvil would make contact from the side of the player, not landing on them but still damaging them because of the contact made.
What Happened:
The anvil passed through the me the player causing no damage to be delt.
Essentially it only damages player when fell upon and not when making contact from any other possible angle.
/summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}
(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
Created Issue:
The HurtEntities tag.
How I came to finding the bug was I was on single player survival setting up a trap with tnt and anvils that would launch an anvil and kill the player but noticed it only hurts the player if it falls on the not passing through as it would make sense, because the anvil still struck the player.
{TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}
If you'd like to test out this bug here's a command to summon a falling sand with preset information, that should instantly kill a mob.
/summon FallingSand ~ ~1.25 ~(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
There have never been NBT tags called HurtEntities, FallHurtAmount, or FallHurtMax. The full list of compatible NBT tags can be found here: http://minecraft.gamepedia.com/Tutorials/Command_NBT_Tags
Also, use Block instead of TileID.
How I came to finding the bug was I was on single player survival setting up a trap with tnt and anvils that would launch an anvil and kill the player but noticed it only hurts the player if it falls on the not passing through as it would make sense, because the anvil still struck the player.
{TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}
If you'd like to test out this bug here's a command to summon a falling sand with preset information, that should instantly kill a mob.
/summon FallingSand ~ ~1.25 ~(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.How I came to finding the bug was I was on single player survival setting up a trap with tnt and anvils that would launch an anvil and kill the player but noticed it only hurts the player if it falls on the not passing through as it would make sense, because the anvil still struck the player.
If you'd like to test out this bug here's a command to summon a falling sand with preset information, that should instantly kill a mob./summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
The HurtEntities tag.FalliingSand: HurtEntities with FallHurtMax:40 doesn't kill the player
How I came to findingthebug wasI was on singleplayer survival setting up a trap withtntand anvils that would launch an anvil and kill the playerbutnoticed it only hurtsthe player ifit fallson thenot passing through as it wouldmake sense, because the anvil stillstruckthe player.
If you'd like to test out this bug here's a command to summon a falling sand with preset information, that should instantly kill a mob./summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)
What I expected to happen:
The anvil woul make contact from the side of the player, not landing on them but still making contact and damaging them because of the contact made.
What Happened:
The anvil passed through the me the player causing no damage to be delt.Essentially it only damages player when fell upon and not when making contact from any other possible angle. /summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)
What I expected to happen:
The anvil would make contact from the side of the player, not landing on them but still making contact and damaging them because of the contact made.
What Happened:
The anvil passed through the me the player causing no damage to be delt.Essentially it only damages player when fell upon and not when making contact from any other possible angle. /summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)
What I expected to happen:
The anvil would make contact from the side of the player, not landing on them but still making contact and damaging them because of the contact made.What Happened:
The anvil passed through the me the player causing no damage to be delt.Essentially it only damages player when fell upon and not when making contact from any other possible angle./summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)What I expected to happen:
The anvil would make contact from the side of the player, not landing on them but still making contact and damaging them because of the contact made.What Happened:
The anvil passed through the me the player causing no damage to be delt.Essentially it only damages player when fell upon and not when making contact from any other possible angle.
/summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
I found this bug when I was on singleplayer survival setting up a trap with TNT and anvils that would launch an anvil and kill the player. But I noticed it only hurt the player if the anvil fell on the player, and not when going in other directions. This does not make sense, because the anvil still hits the player.
(As corrected by StevenNL2000)What I expected to happen:
The anvil would make contact from the side of the player, not landing on them but stillmaking contact anddamaging them because of the contact made.What Happened:
The anvil passed through the me the player causing no damage to be delt.Essentially it only damages player when fell upon and not when making contact from any other possible angle.
/summon FallingSand ~ ~1.25 ~ {TileID:1,Time:1,HurtEntities:1,FallHurtAmount:40,FallHurtMax:40,Motion:[0.0,0.045,-1.0]}(put this in a command block for easy, repetitive use.)
and you can summon and mob you'd like in it's path just use NoAI:1 so it will not move.
This ticket is very difficult to comprehend, please use the Bug Report Guidelines Here when posting issues:
What I expected to happen was...:
...
What actually happened was...:
....
Let me rewrite this for you:
Also, the HurtEntities tag he is talking about makes it possible for FallingSand to damage entities when falling on them.
Better!
Visit the minecraft wiki page on anvils. It only hurts the player/mob when the anvil turns back into a solid block. It seems that it does not check the collision of the entity form of the anvil/sand block, which would explain why it does not damage the player or mob.
Is this still an issue in the most recent versions (i.e. 1.10.2, or 16w42a) of Minecraft?