Summoned WitherSkulls and SmallFireballs Move Jerkily.
I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~
EDIT: After some testing I found that the movement of these projectiles is related to the "power" tag somehow. Setting "power" to just the right values will make the projectile move smoothly. Why is this necessary if it's not necessary for big Fireballs?
Environment
OS X 10.9.4
Linked Issues
Created Issue:
Summoned WitherSkulls and SmallFireballs Move Jerkily.
I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
{direction:[0.4,,]}
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~Also, is there a way to summon these projectiles without their movement decreasing in air?
Environment
OS X 10.9.4
relates to
I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
{direction:[0.4,,]}
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~
Also, is there a way to summon these projectiles without their movement decreasing in air?I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
{direction:[0.4,,]}
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~EDIT: After some testing I found that this is related to the "power" tag somehow. Setting "power" to just the right values will make the projectile move smoothly. Why is this necessary if it's not necessary for big Fireballs?
I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
{direction:[0.4,,]}
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~EDIT: After some testing I found that th
is is related to the "power" tag somehow. Setting "power" to just the right values will make the projectile move smoothly. Why is this necessary if it's not necessary for big Fireballs?I was playing around with entity summoning today when I discovered that WitherSkulls and SmallFireballs can now be /summoned into the world. Like /summoned Ghast Fireballs, their movement quickly decreased in the air but they would explode upon impact if moving fast enough. Unlike Ghast Fireballs, though, they would only render about once each second, so the movement appeared choppy.
To reproduce:
{direction:[0.4,,]}
1) Go into creative world
2) Fly up a bit and face the -x direction
3) Run: /summon WitherSkull ~-8 ~ ~EDIT: After some testing I found that the movement of these projectiles is related to the "power" tag somehow. Setting "power" to just the right values will make the projectile move smoothly. Why is this necessary if it's not necessary for big Fireballs?
duplicates
relates to
Also MC-80778 seems similar.
I summoned SmallFireballs in 15w45a and 15w46a in both versions, and no new NBT tags were added (at least none retrievable through /entitydata). Whatever Searge did must have been internal to a degree where the change isn't visible in vanilla. I think the issue you're talking about now is the same as my comment on MC-80778: WitherSkulls and SmallFireballs move jerkily/teleport unless the "power" tag is set just right. Not technically a bug, but I'd still like to see it fixed since it doesn't happen with big Fireballs.
Still in 15w44b. The skulls seem to spawn with a "power" tag of [0,0,0] and will move oddly unless the "power" tag is just right. Also, WitherSkulls have a "life" tag which doesn't seem to affect anything, any ideas?
Looks like this issue and
MC-80807are actually the same issue. Since Searge indicated he's not going to make summoning SmallFireballs and WitherSkulls any more straightforward, you might as well close this issue.But since I'm still confused on the relationship between the direction and power tags, could anyone provide a command example of how to summon one of these entities with normal movement?