Attribute "generic.attackDamage" dual wielding
- Item
/give @p diamond_axe 1 0 {AttributeModifiers:[{AttributeName:generic.attackDamage,Amount:1000000,Name:Bug,Operation:0,UUIDLeast:1,UUIDMost:1}]}in offhand slot
- spawn a Horse / Ender Dragon / Wither
- hit it with main hand item
It dies instantly! This shouldn't happen.
Environment
Windows 7 (x64), JRE 1.8.0_31 64bit
Created Issue:
Attribute "generic.attackDamage" Dual wielding
- Item
/give @p diamond_axe 1 0 {AttributeModifiers:[{AttributeName:generic.attackDamage,Amount:1000000,Name:Bug,Operation:0,UUIDLeast:1,UUIDMost:1}]}in offhand slot
- spawn a Horse / Ender Dragon / Wither
- hit it with main hand item
It dies instantly! This shouldn't happen.
Environment
Windows 7 (x64), JRE 1.8.0_31 64bit
Added Labels: AttributeModifiers dual_weilding offhand
Changed Summary:
Attribute "generic.attackDamage"Dual wieldingAttribute "generic.attackDamage" dual wielding
Added Labels: dual-weilding
Removed Labels: dual_weilding


It says that its plus 1000000 in off hand, main hand, feet, legs, chest, and head. I think the command is broken?
@13thehappykid The command isn't broken. I guess that is absolutely normal.
That's what happens when you left click with something in the offhand.... most likely intended.
Intended. I made some stuff that acts the same, like a chestplate that does alot of damage, to entities, it pushes the attack damage to the hands, when worn.