zombies dont pick up items
I've tested this on a multiplayer server running 15w43a. Zombies would not pickup anything.
I tested once again on latest 15w46a on my own pc using Windows 7. The zombies will not equip armor or weapons on the floor. They will not hold any item I throw at them. I tested different modes survival and creative. To see if the tracking AI would trigger it. Still did not work. I tested naturally spawned zombies vs ones I placed with a spawn egg. None of them would pick up any items. I did notice that zombies are spawning with random armor as usual. They just won't pick anything up. ,
Environment
Windows 8.1 client and Windows 7
Linked Issues
Created Issue:
zombies dont pick up items
I've tested this on a multiplayer server running 15w43a. Zombies would not pickup anything.
I tested once again on latest 15w46a on my own pc using Windows 7. The zombies will not equip armor or weapons on the floor. They will not hold any item I throw at them. I tested different modes survival and creative. To see if the tracking AI would trigger it. Still did not work. I tested naturally spawned zombies vs ones I placed with a spawn egg. None of them would pick up any items. I did notice that zombies are spawning with random armor as usual. They just won't pick anything up. ,Environment
Windows 8.1 client and Windows 7
duplicates
Unable to reproduce. What difficulty is your game set to, and what command are you using to summon the zombie?
We did these tests on normal difficulty. I just tried changing to hard and easy. The difficulty does not fix the issue. We are spawning them with spawn eggs not a command. We also tried natural spawned zombies at night. Nothing I can do will make zombies pickup or equip any item I throw on the floor at them.
Also the pigmen and skeletons will not pickup armor too.
However the villagers are picking up potatos
Make sure that mob griefing has not been disabled in that world, it will prevent pickup regardless of other settings.
Also not all mobs can pick up items, they have to have a flag which is set upon spawning. It may be that mobs from eggs don't get the chance for the flag to be applied now?
Will see if I can't reproduce.
I haven't tested via natural spawning method, but summoning a zombie via commands works.
Well we were in default gamerules with a new world. We just forced mob griefing to false just in case and zombies will not pick up items. We are also noticing skeletons spawning with no AI. We cannot kill these skeletons and they do not move.
Alright so I've tested in both 15w36a and 1.8.8 and... I think I'm doing something wrong.
/gamerule mobGriefing true
{CanPickUpLoot:1}/summon Zombie ~ ~1 ~
I throw an iron chestpiece at it, and it won't pick it up in either game version on normal or hard difficulty.
EDIT: Looks like the comment parser is putting things
{in these}on a newline.
We are using launcher 1.6.48 and shortly after the skeleton ai froze the game crashed. We recreated a new world and received error in launcher saying: can't keep up. Did the system change, or is the server over loaded? Running 4366's behind, skipping 87 ticks.
The screen is also flashing many block skins when we walk.
I also see this in the launcher log
Java hotspot (yml) 64-bit server VM warning: using incremental cms is depreciated and will likely be removed in a future release.
Larry Pasley the first part isn't a bug, your MC just has to many things to do, and thus can't keep it up
The second one, turn down your render distance
The third one, again, not a bug
The probabilty for Zombies picking up loot is 0..55% (depending on the local difficulty). See http://minecraft.gamepedia.com/Zombie#Armed_zombies
FVBico, what are the commands and settings you're using to get mobs to pick things up, so we can try to reproduce it since it apparently works for you?
I never said that, I just responded to his last 2 comments
Well, you assume that it's simply low performance and didn't test it? Will you instead test it (so that your comment is actually relevant) and, if it works, tell us the exact steps you took after generating a new world to make a zombie pick up something like a chestpiece in both 1.8.8 and 15w46a?
For the 15w46a world, I used NBTExplorer to manually set a zombie's CanPickUpLoot bool to 1 (and then used MCEdit to view the entity data to ensure that the tag was changed in the save file), and then the zombie was able to pick up the chestpiece once I loaded into that world again.
However I am still unable to, in-game (via commands and such), generate a zombie in-game that will pick up loot. Is the summon command I'm using simply incorrect or something?
I didn't test it, I just replied to the comments of the owner.
This issue is a duplicate, go and look at the original report
Well, do you know what the command should be, before I open a new (more specific) ticket or reply to an old one needlessly just in case I'm making a typo in the command?
It also depends on local difficulty, see Kumasasa's comment
The command you are using is incorrect. It should be as follows:
FVbico, I know that, I also stated that in my own comment, and as I also stated it worked when I manually set the NBT data with a third-party tool.
Cube, thank you, didn't know I needed b to mark a boolean now, that works and clears everything up!