Death Barter mixed with Cowardice (possibly other enchantments too) causes a visual bug
Before start, I'm Korean player, thanks a lot for making this amazing game with graphic of Minecraft.
Bug report:
I think combination of enchantments "Death Barter + Cowardice" makes a bug.
Steps to Reproduce:
[Step 1] Choose enchantments (Death Barter) and (Cowardice).
Observed Results:
The icon of death barter when charging the emeralds is changed with cowardice's icon(chicken).
Also, the number of the gauge limit(50 emeralds for III-Death Barter) changes 50 to 51 or 51 to 50, randomly.
I found this bug when I was playing "daily trial" of "fiery force" map.
Expected Results:
The expected result is that the icon at left of death barter gauge should be "Death Barter" not "Cowardice".
Screenshots/Videos:
Picture 1; Bug screenshot while playing. 
Picture 2; My inventory while playing.

Created Issue:
"Death Barter + Cowardice" makes a bug
Before start, I'm Korean player, thanks a lot for making this amazing game with graphic of Minecraft.
Bug report:
I think combination of enchantments "Death Barter + Cowardice" makes a bug.
Steps to Reproduce:
[Step 1] Choose enchantments (Death Barter) and (Cowardice).
Observed Results:
The icon of death barter when charging the emeralds is changed with cowardice's icon(chicken).
Also, the number of the gauge limit(50 emeralds for III-Death Barter) changes 50 to 51 or 51 to 50, randomly.
I found this bug when I was playing "daily trial" of "fiery force" map.
Expected Results:
The expected result is that the icon at left of death barter gauge should be "Death Barter" not "Cowardice".
Screenshots/Videos:
Picture 1; Bug screenshot while playing.
Picture 2; My inventory while playing.
"Death Barter+ Cowardice" makes abugDeath Barter mixed with Cowardice (possibly other enchantments too) causes a visual bug
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MCD-4940, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-4940, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Can confirm.
The visual bug is not immediately apparent after enchantment of Cowardice and Death Bater and leaving the inventory (Cowardice and Death Bater effect icons are shown separately as intended). Bug becomes visible after entering a mission or camp with the amour possessing Cowardice and Death Bater equipped.
Unequipping the armour in camp does not remove the visual bug however re-equipping does separate the two enchantment effects icons. Unequpping again and leaving the inventory makes Cowardice Effect icon erroneously visible even with different armour pieces that do not possess Cowardice. Entering a mission or returning to the main menu removes the persistent Cowardice effect icon. Taking damage does not remove the Cowardice icon.
Thank you for taking the time to report this issue. However, we are resolving the remaining open issues in this project.
More information can be found here: aka.ms/Dungeons25Million.
You can still discuss the game on the Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons. If you need technical support for the game, please visit help.minecraft.net