Squid spawn ink particles when attacked while invulnerable
During the 0.5 seconds in which a squid is invulnerable after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing a significant drop in FPS.
I expected that the squid would produce ink only after it has been successfully "harmed" (though certain entities may deal no true damage) through another entities' actions against it. However, even if not successful, all entity attacks that can be directed towards squid will produce ink particles.
Created Issue:
Squid spawn ink particles when attacked while invincible
During the 0.5 seconds in which a squid is invincible after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous amounts of particles, causing significant lag.
Tested in creative and survival mode, with all entity attacks that can be directed towards squid
During the 0.5 seconds in which a squid is invincible after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous
amounts of particles, causing significant lag.
Tested in creative and survival mode, with all entity attacks that can be directed towards squidDuring the 0.5 seconds in which a squid is invincible after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing significant lag.
Tested in creative and survival mode, with all entity attacks that can be directed towards squid
During the 0.5 seconds in which a squid is inv
incible after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing significant lag.
Testedin creative and survival mode, withall entity attacks that can be directed towards squidDuring the 0.5 seconds in which a squid is invulnerable after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing significant lag.
I expected that the squid would produce ink only after it has been successfully "harmed" (though certain entities may deal no true damage) through another entities actions against it. However, even if not successful, all entity attacks that can be directed towards squid will produce ink particles.
Squid spawn ink particles when attacked while invincibleSquid spawn ink particles when attacked while invulnerable
During the 0.5 seconds in which a squid is invulnerable after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing significant lag.
I expected that the squid would produce ink only after it has been successfully "harmed" (though certain entities may deal no true damage) through another entities' actions against it. However, even if not successful, all entity attacks that can be directed towards squid will produce ink particles.
During the 0.5 seconds in which a squid is invulnerable after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing significant
lag.
I expected that the squid would produce ink only after it has been successfully "harmed" (though certain entities may deal no true damage) through another entities' actions against it. However, even if not successful, all entity attacks that can be directed towards squid will produce ink particles.During the 0.5 seconds in which a squid is invulnerable after sustaining damage, the squid will still produce ink particles when attacked by an entity. This can lead to enormous quantities of particles when rapidly tapping a squid, causing a significant drop in FPS.
I expected that the squid would produce ink only after it has been successfully "harmed" (though certain entities may deal no true damage) through another entities' actions against it. However, even if not successful, all entity attacks that can be directed towards squid will produce ink particles.
Well Close this because i think the squid was spawned using MCPE tool box
and that is a 3rd party client/file editor
Works as intended. This is a version exclusive feature for pe.
Sammy, please reread the description. I was not describing the ink particles themselves, only that they can be produced when the squid is invincible, leading to "particle spamming".
Oh sorry about that I thought he ment the particles.
No worries. I updated the ticket to better describe the true issue.
Thanks it clearly now.
The FPS only drops to about half when you're 1 to 2 blocks away from the squid when it produces ink. It has been that way since 0.11.1. And yes, even without the squid, there are still too many entities set for the game to function properly. Will research!
How is the squid invincible?
Please respond and add the current version if you can reproduce this issue.
Was just randomly browsing through the bugtracker, and I was curious if Bug 10000 was a valid report... and it is! Confirmed to affect 1.0.3.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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