Overlapping entity shadows render improperly or fail to render
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.

Steps to reproduce
- Spawn a couple of entities and place them next to each other
Alternative
- Ride an entity and look at the shadow in third person
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Linked Issues
is duplicated by5
Created Issue:
Overlapping entity shadows render improperly or fail to render
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
Alternative
- Ride an entity and look at the shadow in third person
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
Alternative
- Ride an entity and look at the shadow in third person
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
Steps to reproduce
- Spawn a couple of entities and place them next to each other
Alternative
- Ride an entity and look at the shadow in third person
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue as MCPE-105396, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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duplicate of MCPE-105396
Explained in more detail in the mojira discord.
Thank you for your report!
We're tracking this issue as MCPE-105396, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
This is the same bug. When an item is dropped, the item's shadow appears inside the player's head. The camera in first-person view is positioned inside the player's head, so the item's shadow overlaps the mob's shadow, causing it to disappear due to MCPE-105396.
Thank you for your report!
We're tracking this issue as MCPE-105396, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-105396, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.


Thank you for your report!
However, this issue has been closed as Won't Fix.
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