Mobs teleporting back into proper positions
Steps to Reproduce:
- Make sure the world's simulation distance is higher than your render distance
- Enter area with mobs
- Leave area until they disappear from sight
- Go back into area
Observed Results:
Mobs zip back into their proper place
Expected Results:
Mobs should pop in normally
Also i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
I sped up the video to fit the file size
Created Issue:
Mobs teleporting back into proper positions
Steps to Reproduce:
1.Enter area with mobs
2.Leave area until they disappear from sight
3.Go back into areaObserved Results:
Mobs zip back into their proper place
Expected Results:
Mobs should pop in normallyAlso i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
- Unresolved
- Open
- Unconfirmed
- Android
- Android 10
- 1.16.101 Hotfix
Steps to Reproduce:
1.Enter area with mobs
2.Leave area until they disappear from sight
3.Go back into areaObserved Results:
Mobs zip back into their proper place
Expected Results:
Mobs should pop in normallyAlso i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
Steps to Reproduce:
1.Enter area with mobs
2.Leave area until they disappear from sight
3.Go back into areaObserved Results:
Mobs zip back into their proper place
Expected Results:
Mobs should pop in normallyAlso i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
I sped up the video to fit the file size
Honestly, I see strange things since 1.16. I reported to ghost mobs and villagers in
MCPE-104337andMCPE-101202(and some other),but what I see since then is patching core design flaw (yes, I am experienced programmer, studied OS and Compilers).
Don't get me wrong, I do not have access to the source code (or is there some?) and even if I had, it would take me insane amount of time to find it, but my gut feeling is that they tryed to optimise multi-player game, the new design brought many flaws, they patched them "in the name of packet delay and loss" and all that resulted in these strange behaviours (recovery sequences are good, I use them all the time, you never now, better be ready than sorry, but you have to focus on the core problem, not fixing unknowns by watchdogs and recovery sequences).
EDIT: Yes, mobs zip around, zombies, sheep, all MOvaBle entities. I think that this has something to do with client-server synchronization (just like the ghosts/villagers did). I am guessing, experienced programer, but not knowing enough about this implementation, gut feeling again, I have seen a lot, do not want to sound too smart, but there seems to be two core problems: 1. Client not computing/predicting well enough, 2. Sync too late. (3. Client too dependent on server, not predicting at all.)
...anyway, I did my best, it is not (entirely) my fault if it does not reach proper ears.
is duplicated by
relates to
Steps to Reproduce:
1.Enter area with mobs
2.Leave area until they disappear from sight
3.Go back into areaObserved Results:
Mobs zip back into their proper placeExpected Results:
Mobs should pop in normallyAlso i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
I sped up the video to fit the file sizeSteps to Reproduce:
- Make sure the world's simulation distance is higher than your render distance
- Enter area with mobs
- Leave area until they disappear from sight
- Go back into area
Observed Results:
Mobs zip back into their proper placeExpected Results:
Mobs should pop in normallyAlso i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
I sped up the video to fit the file size
is duplicated by
Thank you for your report!
We're tracking this issue in MCPE-108119, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-101102 and MCPE-108119, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
This still happens in 1.16.201 to a lesser extent
Can reproduce in 1.16.230.50 beta. Attached a video that better demonstrates the bug.
Does this duplicate MCPE-101102?
This issue is still present in 1.19.2 but it seems that there has to be a good amount of mobs (Not a crazy amount by any means though)