Behavior Entity Scripts Don't Work Again
Any entity that uses scripts in it's behavior pack won't use the script at all, even upon reloading the world.
Expected Behavior:
- Entities behavior scripts are run upon spawning or when conditions are met.
Actual Behavior:
- The scripts aren't run no matter what
Steps To Reproduce:
- Add a script to run an animation or controller to an entities behavior file
- Load a world
- The script will never run on the entity
Created Issue:
Behavior Entity Scripts Don't Work Again
Any entity that uses scripts in it's behavior pack won't use the script at all, even upon reloading the world.
Expected Behavior:
- Entities behavior scripts are run upon spawning or when conditions are met.Actual Behavior:
- The scripts aren't run no matter what
Steps To Reproduce:
- Add a script to run an animation or controller to an entities behavior file
- Load a world
- The script will never run on the entity
Any entity that uses scripts in it's behavior pack won't use the script at all, even upon reloading the world.
Expected Behavior:
- Entities behavior scripts are run upon spawning or when conditions are met.Actual Behavior:
- The scripts aren't run no matter what
Steps To Reproduce:
- Add a script to run an animation or controller to an entities behavior file
- Load a world
- The script will never run on the entity
Could you please attach a behavior pack with the script you're using to this report?
In the player file there's a controller and an animation, the animation should give an emerald to the player every 5 seconds and the controller should give the player a diamond every time they start moving.
Appears to be fixed with 1.16.210.55