[Helper] lillybeacon
- MCPE4theBeacon
- remalya1352
- Asia/Jakarta
- Yes
- No
Well, planting seed next to another cause the seed to drop. I have the video if you want to reproduce it.
Well, planting seed next to another cause the seed to drop. I have the video if you want to reproduce it.
EDIT: Only works below 2-3 blocks, and without any light sources nearby.
Well, planting seed next to another cause the seed to drop. I have the video if you want to reproduce it.
EDIT: Only works below 2-3 blocks, and without any light sources nearby.Well, planting seed next to another cause the seed to drop. I have the video if you want to reproduce it.
Catching a tropical fish with a water bucket would result as the inventory says "Bucket of" in the picture below. It should be "Bucket of Tropical Fish".
ididn't rename it with Anvil. Affect Version: 1.2.14.2Catching a (few) tropical fish with a water bucket would result as the inventory says "Bucket of" in the picture below. It should be "Bucket of (type of Tropical Fish)". I didn't rename it with Anvil. Affect Version: 1.2.14.2
Some Tropical Fish Bucket called "Bucket of"
When opening up the Enchanting Table UI, the book is not appeared on the top of the
"item to enchant" & lapis lazulislot. The red circle one is the place where the book is located. It happens on both Classic and Pocket UI.When opening up the Enchanting Table UI, the book is not appeared on the top of the input slot. The red circle one is the place where the book is located. It happens on both Classic and Pocket UI.
Confirmed on 1.10.0.3 on Windows 10, and also with generic heart damage sound
I added the screenshot and confirmed for 1.13.0.18
Affected in 1.14.0.6
Affected in 1.13 official release
Still affected in 1.14.0.4
Still affected in 1.14.0.3
Still affected in 1.14.0.2
Still affected in 1.14.0.1
Still affected in 1.13.0.18
[Fixed in 1.14]Dragon Head incorrect placement position
[FIXED] Player standing up while sleeping after rejoining the game
[FIXED]Player standing up while sleeping after rejoining the game
[FIXED] Bat has no AI when spawned
[FIXED]Bat has no AI when spawned
[Fixed] Bees are not escaping from the burning nest / hive
[Fixed]Bees are not escaping from the burning nest / hive
Still affected 1.14.0.2
Still affected in 1.14.0.3
Still affected in 1.14.0.4
Updates per 9 April 2021
This bug can be resolved by adding "sounds: wood" in the blocks.json text file."bee_nest": { "textures": { "up": "bee_nest_top", "down": "bee_nest_bottom", "north": "bee_nest_side", "south": "bee_nest_front", "west": "bee_nest_side", "east": "bee_nest_side" }, "sound": "wood" }, "beehive": { "textures": { "up": "beehive_top", "down": "beehive_top", "north": "beehive_side", "south": "beehive_front", "west": "beehive_side", "east": "beehive_side" }, "sound": "wood" } }Step to Reproduce:
Place a bee nest or a bee hiveExpected Results:
It plays wood plank (or different) placing soundActual Results:
It plays stone placing sound
Updates per 9 April 2021
This bug can be resolved by adding "sounds: wood" in the blocks.json text file."bee_nest": { "textures": { "up": "bee_nest_top", "down": "bee_nest_bottom", "north": "bee_nest_side", "south": "bee_nest_front", "west": "bee_nest_side", "east": "bee_nest_side" }, "sound": "wood" }, "beehive": { "textures": { "up": "beehive_top", "down": "beehive_top", "north": "beehive_side", "south": "beehive_front", "west": "beehive_side", "east": "beehive_side" }, "sound": "wood" } }Step to Reproduce:
Place a bee nest or a bee hiveExpected Results:
It plays wood plank (or different) placing soundActual Results:
It plays stone placing soundUpdates per 9 April 2021
This bug can be resolved by adding "sound": "wood" in the blocks.json text file."bee_nest": { "textures": { "up": "bee_nest_top", "down": "bee_nest_bottom", "north": "bee_nest_side", "south": "bee_nest_front", "west": "bee_nest_side", "east": "bee_nest_side" }, "sound": "wood" }, "beehive": { "textures": { "up": "beehive_top", "down": "beehive_top", "north": "beehive_side", "south": "beehive_front", "west": "beehive_side", "east": "beehive_side" }, "sound": "wood" } }Step to Reproduce:
Place a bee nest or a bee hiveExpected Results:
It plays wood plank (or different) placing soundActual Results:
It plays stone placing sound
Update
sper 9 April 2021
This bug can be resolved by adding "sound": "wood" in the blocks.json text file."bee_nest": { "textures": { "up": "bee_nest_top", "down": "bee_nest_bottom", "north": "bee_nest_side", "south": "bee_nest_front", "west": "bee_nest_side", "east": "bee_nest_side" }, "sound": "wood" }, "beehive": { "textures": { "up": "beehive_top", "down": "beehive_top", "north": "beehive_side", "south": "beehive_front", "west": "beehive_side", "east": "beehive_side" }, "sound": "wood" } }Step to Reproduce:
Place a bee nest or a bee hiveExpected Results:
It plays wood plank (or different) placing soundActual Results:
It plays stone placing sound
Update per 9 April 2021
This bug can be resolved by adding "sound": "wood" in the blocks.json text file."bee_nest": { "textures": { "up": "bee_nest_top", "down": "bee_nest_bottom", "north": "bee_nest_side", "south": "bee_nest_front", "west": "bee_nest_side", "east": "bee_nest_side" }, "sound": "wood" }, "beehive": { "textures": { "up": "beehive_top", "down": "beehive_top", "north": "beehive_side", "south": "beehive_front", "west": "beehive_side", "east": "beehive_side" }, "sound": "wood" } }Step to Reproduce:
Place a bee nest or a bee hiveExpected Results:
It plays wood plank (or different) placing soundActual Results:
It plays the default stone placing sound
[Fixed] Bee collecting pollen position is too high
[Fixed]Bee collecting pollen position is too high
If you're using Bane of Arthropods to kill any arthropod mobs, it shows the status effect particle
instead ofits distinctive particle.If you're using Bane of Arthropods to kill any arthropod mobs, it only shows the slowness status effect particle, not togetherwith its distinctive particle like on Java Edition
Bane of Arthropodsusing the wrongparticleBane of Arthropods doesn't have its distinct blue particle
@OcelorOnesie No, that bug ticket is different, you can still trade with them, although they don't move/wander around a.k.a broken pathfinding
Drinking milk animation continues indefinitely still happens in 1.14.0.50, might need to reopened the bug tickets @[Minecraft] Mega_Spud (Jay Wells)
Instead of the normal text message about being disconnected, it shows a different text as in the screenshot
Instead of the normal text message about being disconnected, it shows a different text as in the screenshot
Steps to reproduce:
1. Open a single player world
2. Disable internet access on your device (or unplug your Ethernet cord)
3. Pause the game (if the pause menu is already open, reopen it)Expected Results:
Show that the player was disconnected from the internet
Observed Results:
Shows "pauseScreen.thirdPartyConsoleDisconnect" string
Step to Reproduce:
1. Go to Profile
2. Wait until it's properly loaded
3. Go to Edit Characters
4. Select the left tabExpected Result:
The texture on the right side of the button is all loadedObserved Result:
Some texture are missing
Updated by [Helper] lillybeacon
When you're respawning with the respawn anchor, normally the deplete sounds would play. However, it only plays when you're close to it, so when you died far away from the respawn anchor, it doesn't play at all.
Step to Reproduce
1. Fill up the respawn anchor with glowstone
2. Go far away and try to /kill @s
3. Respawn
Heard Result
The respawn anchor deplete sound doesn't play unless you're close to it.
Expected Result
The respawn anchor deplete sound should play, regardless of where you died.
Original Description
There's missing sound when you're respawning with the respawn anchor
Updated by [Helper] lillybeacon
The strider being ridden can turn its head on Bedrock Edition, even though there is the baby strider/zombified piglin that is riding on it. On Java Edition, the strider being ridden doesn't turn its head.
Step to Reproduce
1. Spawn a few striders, try to get a strider jockey.
2. Observe.
Observed Results
The strider being ridden can turn its head even though the zombified piglins/baby strider is riding on it.
Expected Results
The strider shouldn't turn their head when being ridden.
Original Description
Striders being ridden can move their heads up and down, which causes them and their riders to look very weird. On java edition they don't move their heads up and down.
Updated by [Helper] lillybeacon
Summary
The Cut Copper block lines do not line up properly on the side. This also affects the oxidized variant.
How to Reproduce
1. Place down cut copper blocks (any variant)
-->
The lines don't line up properly.
Original Description
The glitch was fixed in java but is still in bedrock versions
Steps to Reproduce:
- Place multiple spore blossoms in different spots;
- Observe their hitboxes.
Observed Results:
The hitbox is randomly placed like other plants, even though the block itself isn't.
Expected Results:
The hitbox is always centered to match the block.
Screenshots/Videos attached: Yes (by [Helper] lillybeacon)
Notes:
Updated by [Helper] lillybeacon
Step to Reproduce
1. Place an azalea or a flowering azalea.
2. Place leaves right next to it.
--->
the texture inside the normal leaves and the azalea starts to z-fight
Original Description
When you place azalea or flowering azalea there is some issues with texture at one of the directions
Reporter changed to [Helper] lillybeacon
Steps to Reproduce:
- Place a line of Honey blocks;
- Place a line of Slime blocks next to it;
- Walk on both.
Observed Results:
The walking speed is the same on both blocks.
Expected Results:
The walking speed is faster on slime blocks, while also being slightly slippery.
Screenshots/Videos attached: Yes (by [Helper] lillybeacon)
Notes:
Updated by [Helper] lillybeacon
When placing down the boat in survival/adventure mode, the boat item is still in the inventory instead of disappearing from it after being placed. This can cause the boat to duplicate when breaking and picking up the placed boat.
Step to Reproduce
1. Get a boat.
2. Switch to survival/adventure mode.
3. Place the boat down.
Observed Results
The boat item is still in the inventory, even after you used up the boat to place it.
Expected Results
The boat shouldn't be in the inventory anymore after placing it down.
Original Description
In survival mode, when you have a boat, after inserting it, I still have it in my inventory and it does not disappear. It works in any boat
[Helper] lillybeacon it seems something went wrong in your generation. I cannot reproduce this. Please check the generation in the new world with the specified seed and coordinates.
[Helper] lillybeacon: hmm i'm sure you're wrong
Thanks @[Helper] lillybeacon where could be 👍🏻









































Also in Minecraft PE Beta 5
Is that already fixed?
Sorry, my keyboard went wrong..
That's right. You can't open/interact with chest before 0.14.0.
You maybe just wait.
Can you add a picture, I don't understad. Sorry for bad english.
It's only works in Survival....
I give you spoiler. When you change difficulties so many times ( from peaceful-hard,etc), the villager and the iron golem despawn. Because I have my XP farm near the villages.
Nope
It's in 0.15.0 alpha build 1, there is a NAME TAG in the game. Try name "Dinnerbone" to the Villager, the interact button "Name" doesn't appear. So, that you must tap and hold to rename it. I tried it in CREATIVE, not Survival.
Also, we DON'T have trading system.
Oh, that explain the lack of light sources
Still exists on 1.5.0.10... :/
This bug is already fixed in 1.6.0.6!
Confirmed on 1.10.0.3 on Windows 10, and also with generic heart damage sound
Confirmed on Windows 10 as well
I added the video for reference, so people could understand the issue. Still an issue in 1.13.0.15 beta on Android 8. Samsung Galaxy J7+
Added the video for reference.
Still affected in 1.14.0.1
Fixed in 1.14.0.1
Still affected on 1.14.0.2
It is fixed in 1.14.0.2 tho
Still affected in 1.14.0.3
Still affected in 1.14.0.3
Still affected in 1.14.0.3 + amended the bug ticket to clarify the missing blue bane of arthropods particle when attacking an arthropod mob
Still affected in 1.14.0.3
Still affected in 1.14.0.4
Still affected in 1.14.0.4
There is a lot of reports when you're wearing elytra that went invisible without equipping caps in 1.13, so I included 1.13 as well in the bug ticket
This bug is confirmed presents in the 1.13 official release
Affected in 1.13
Still affected in 1.14.0.6
Affected in 1.14.0.6
@tryashtar ok, sorry about that, didn't realize that it also sends out the email as well lol
Affected in Beta 1.14.0.6
Affected in 1.14.0.6
Affected in 1.14.0.6
Affected in 1.14.0.6
Affected in 1.14.0.6
Still able to recreate this bug in 1.14.0.50 for some reason
I attached the video to make the bugs much easier to understand.
Fixed in 1.14.1.2!
Fixed in 1.14.1.2
Fixed in 1.14.2.50!
Fixed in 1.14.2.50!
I attached the video on it
I'm able to reproduce the bug!
Step to Reproduce:
1. Select any item, then put it into the inventory
2. Repeat step 1 into the same inventory slot
3. Take it off.
Expected Result:
It should take it off.
Observed Result:
It stuck in the inventory.
This bug only happen with these steps!
This happens on both paper doll and third person (front and back)
EDIT: also applies to shields
I added a screenshot for that
Fixed in 1.15.0.53
This also includes treasure maps as well
Fixed again (for now) in 1.16.0.51
Can reproduce the bug on Android as well, it only affects normal gold ores, not nether ones.
In which dimension?
It's behind the experimental gameplay toggle.
No, respawn anchors is suppose to only work in the nether, so I think this considers as a Work As Intended.
This also affects Twisting Vines.
This issue is most likely because the music pack hasn't been updated yet on Android/mobile.
Cannot repo on 1.16.0.57, Android beta. (Device: Samsung Galaxy J7+)
It's behind the experimental gameplay toggle.
you need to point the honey block and the piston upwards, otherwise the honey will stick to the bottom block
You probably did that incorrectly on that one. You need to have a source water block from bottom to top
You need a smithing table now
Can confirm on Android as well
This includes nether portal, fire, soul fire, sea lantern, seagrass, and kelp.
Edited the description to be more understandable.
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[Mojang] Mega_Spud (Jay Wells) No, they don't drop their inventories, even if you kill the zombified piglin.
This bug is partially fixed, it is not as slow as the previous beta but still slower compared to 1.14.
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
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Apparently (partially) fixed in 1.16.0.66 on Android.
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Affects snow golem as well.
Some of the animation are fixed in Java 1.16-pre1:
[Mojang] Mega_Spud (Jay Wells)
Affects both creative and survival.
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Is your HUD Opacity at 100%?
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Affects Emotes UI as well.
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Is the "Only Allow Trusted Skin" settings enabled? Make sure you disabled the toggle in Settings -> Profile menu.
Did you click the skin below the "Import" text? You can import skins
Have you tried disable "Only Allow Trusted Skins" in the Profile settings?
Have you turn off the "Only Allow Trusted Skins" toggle?
You need blue ice instead of normal ice
You need to aggro the piglin and give them gold ingot in order to complete the achivements.
Unfortunately, I cannot reproduce this bug.
Unfortunately, I cannot reproduce the bug.
I cannot reproduce the bug.
Is it already enchanted a lot or not?
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Did you distract them while they're aggroed?
Edited the title since other throwable entitiy can be pushed.
Now it affects other tabs in the character creators.
.53 affects emotes only now.
Piglins now keep their weapons like crossbow in .54, but not for Piglin Brutes.
Still affects the player itself, but it is fixed for mobs.
Little info that this doesn't affect mooshroom, foxes, llamas and horses
Can no longer reproduce in 1.16.100.59
@Kinga Izdebska Apparently it only affects on a specific language, in this case, it affects English (UK) language, the US is not affected.
Do you mean the crosshair?
Apparently it also affects other blocks
Fixed in the latest beta.
This also affects Signed Books.
Seems to be fixed in the .60 beta
This issue seems to be affected by the renderdragon engine.
May I ask to attach your world here, so I can test and confirm it?
Can reproduce, but it has to be a player-created chest (+data), not loot chests.
Cannot reproduce, have you make sure the search bar is completely empty before crafting any recipes?
You can only reproduce this if there is a block above you, otherwise, you will fall.
Seems fixed in beta 1.16.100.60
Xbox One players haven't got the latest beta yet, be patient! https://twitter.com/Mega_Spud/status/1321519099067944961?s=20
Don't eat the horns.
Now that this is actually fixed in Java 20w46a, this should make sense to consider a parity change on Bedrock too.
It only flashes every time a few blocks placed after the chunk border
Can confirm here, the FPS starts to drop rapidly when you're flying, and the only way to get it back to normal FPS again is by taking the elytra off. I attached the video here.
This can also happen when you're switching between windowed screen and fullscreen with Windows + Shift + Enter.
1.16.100 already has the correct banner pattern, so I may ask this ticket to be closed.
ambient This is because it only affect character creators skin, since you can change your sizes, hence the armor will glitched out, this isn't only affecting netherite leggings, in fact it affects all types of leggings.
Looks to be fixed in 1.16.210.51
Looks to be fixed in 1.16.210.51
Is it only affecting the Hive server, or also on singleplayer/realms as well?
Sets to Confirmed and platforms on multiple, since it only affected RenderDragon specific devices.
Added the vanilla-parity label since Java bug ticket is now fixed.
Is the "Only Allowed Trusted Skins" enabled? Have you turn it off in the Profile settings?
Seems fixed in 1.16.210.55.
Does this issue still affects you in the latest beta? gumdropolotl
Can you include some footage/screenshots or some steps to at least reproduce this bug?
Have you make sure your falldamage gamerule are turned off?
Have you enabled "Caves & Cliffs" toggle before you create a new world?
Now this bug report is considered a parity issue, since Bedrock's lightning rod emits redstone signal when struck by a channeling trident.
Now considered a parity issue since Bedrock's Copper Block name are named consistently.
This issue is already known by the devs, it's even in the changelog https://feedback.minecraft.net/hc/en-us/articles/360055750032
Known issue: https://feedback.minecraft.net/hc/en-us/articles/360055733571
[Mojang] Mega_Spud (Jay Wells) Nope, end rods will get removed by the lava around it, and end rods are considered a waterlogged block on Bedrock Edition.
No longer appears glitchy in 1.16.210.58 Beta, however, the crossbow isn't centered anymore and the shield still appears on the off-hand.
Have you enabled "Caves & Cliffs" toggle?
This might have something to do with the team A/B testing the rename of the "Profile" button.
Are your friends playing on older beta version?
Can you attach your resource packs here to repro the bug?
Is your friend or you on a different version of each other?
Fixed in 1.16.210.60, however the old string still shows.
Fixed in the latest beta.
Beta 1.16.220.50 added new dripstone sounds, but somehow it still doesn't produce dripping sounds, despite the sound file for dripping is already there.
Can confirm, it seems that the biome files are missing the "monster": {} tags.
Now the shooting position is far too low in the 1.16.220.51 beta
Can confirm with other types of projectiles such as eggs and snowballs.
Shield turning to white bug is tracked here
MCPE-120879It only affects the lofty peaks and snow capped peaks biome, other mountain biomes works as intended.
In the .52 beta, the glow item frame texture now uses update block template texture (ouch)
Looks like this is specific to Android, I am unable to repro this on Windows 10 but I can on Android.
Most likely because ambient occlusion is disabled on Bedrock Edition.
According to the changelog, the command have been renamed to /gametest runset
https://feedback.minecraft.net/hc/en-us/articles/360058571432
The update block template texture is no longer present on the glow item frame, but it still uses the normal item frame texture.
This not only applies to turtles, but to other mobs as well. Players themselves aren't affected by this bug.
This bug only happens without the Experimental Gameplay toggle on.
According to the sounds_definition, only swim and splash sounds are missing.
For some reason, the view bobbing changes got reverted in the 1.16.230 beta, based on the changes inside the .json files, hopefully, it should be acknowledged pretty soon.
Oh welp, changed the bug summary and description to cleared up confusion