Animated cosmetics stop animation when RTX/ray tracing is enabled
When Bedrock Ray tracing option is turned on, all animated skins/cosmetics stop their animations.
Steps to Reproduce:
[Step 1] Wear any animated cosmetic in character creator.
[Step 2] Turn on "ray tracing" in video settings
[Step 3] The animated cosmetic stops animating for the player.
Observed Results:
Animated skins/cosmetics stop their animations when using ray tracing
Expected Results:
The animation shouldn't stop when ray tracing is on.
Screenshots/Videos:
here is a video: https://youtu.be/uYO4WpiqGfs
8 JULY 2021- This is still an issue in version 1.17.2.
Linked Issues
Created Issue:
Animated cosmetics stop animation with RTX ON
The animated skins stop their animations. Please can you fix this.
here is a video: https://youtu.be/ipeSKRRCBvw (1.5MB above the 10MB limit)
The animated skins stop their animations. Please can you fix this.
here is a video: https://youtu.be/ipeSKRRCBvw (1.5MB
above the10MBlimit)The animated skins stop their animations. Please can you fix this.
here is a video: https://youtu.be/ipeSKRRCBvw (couldnt upload video as it was 1.5MB above the limit)
The animated skins stop their animations.Please can you fix this.
here is a video: https://youtu.be/ipeSKRRCBvw (couldnt upload video as it was 1.5MB above the limit)
When Bedrock Ray tracing option is turned on, all animated skins/cosmetics stop their animations.
Steps to Reproduce:
[Step 1] Wear any animated cosmetic in character creator.
[Step 2] Turn on "ray tracing" in video settings
[Step 3] The animated cosmetic stops animating for the player.Observed Results:
Animated skins/cosmetics stop their animations when using ray tracing
Expected Results:
The animation shouldn't stop when ray tracing is on.
Screenshots/Videos:
here is a video: ht https://youtu.be/uYO4WpiqGfs
When Bedrock Ray tracing option is turned on, all animated skins/cosmetics stop their animations.
Steps to Reproduce:
[Step 1] Wear any animated cosmetic in character creator.
[Step 2] Turn on "ray tracing" in video settings
[Step 3] The animated cosmetic stops animating for the player.Observed Results:
Animated skins/cosmetics stop their animations when using ray tracing
Expected Results:
The animation shouldn't stop when ray tracing is on.
Screenshots/Videos:
here is a video:
hthttps://youtu.be/uYO4WpiqGfs
When Bedrock Ray tracing option is turned on, all animated skins/cosmetics stop their animations.
Steps to Reproduce:
[Step 1] Wear any animated cosmetic in character creator.
[Step 2] Turn on "ray tracing" in video settings
[Step 3] The animated cosmetic stops animating for the player.Observed Results:
Animated skins/cosmetics stop their animations when using ray tracing
Expected Results:
The animation shouldn't stop when ray tracing is on.
Screenshots/Videos:
here is a video: https://youtu.be/uYO4WpiqGfs
Animated cosmetics stop animation with RTX ONAnimated cosmetics stop animation when ray tracing is enabled
When Bedrock Ray tracing option is turned on, all animated skins/cosmetics stop their animations.
Steps to Reproduce:
[Step 1] Wear any animated cosmetic in character creator.
[Step 2] Turn on "ray tracing" in video settings
[Step 3] The animated cosmetic stops animating for the player.Observed Results:
Animated skins/cosmetics stop their animations when using ray tracing
Expected Results:
The animation shouldn't stop when ray tracing is on.
Screenshots/Videos:
here is a video: https://youtu.be/uYO4WpiqGfs
8 JULY 2021- This is still an issue in version 1.17.2.
is duplicated by
is duplicated by
Animated cosmetics stop animation when RTX/ray tracing is enabled
is duplicated by
Thank you for your report!
We're tracking this issue in MCPE-116000, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
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