Moon Lighting Originates From The Opposite Angle Relative To The Moon At Night Underwater
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god rays relative to the moon
Observed Results:
The underwater god rays originate from the opposite angle of the moon, and the shadows are in the reverse direction
Expected Results:
The god rays should originate from the same angle as the moon and the shadows should be displayed at the right angle, as that is where the physical light source is visually located, and is also how it functions above ground.
You can download the PBR resource pack I used to take the video and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
- Fixed
MADLAD3718- 25
- 10
- Confirmed
- 515654
- Windows
- Windows 10 Pro 20H2 Build 19041
- RTX raytracing
1.19.70.23 Preview - 1.19.62
1.19.70.23 Preview 1.18.20.21 Beta 1.17.20.20 Beta 1.17.10.23 Beta 1.17.10.21 Beta 1.17.10.20 Beta 1.17.0.58 Beta 1.17.0.56 Beta 1.17.0.54 Beta 1.17.0.52 Beta 1.17.0.50 Beta 1.16.230.56 Beta 1.16.230.54 Beta 1.16.230.52 Beta 1.16.230.50 Beta 1.16.220.52 Beta 1.16.220.51 Beta 1.16.220.50 Beta 1.16.210.61 Beta 1.16.201 Hotfix 1.16.210 1.17.0 1.18.2 Hotfix 1.19.30 1.19.62- 1.20.0.20 Preview 1.20.0
Created Issue:
Underwater God Rays Originate From The Opposite Angle Relative To The Moon At Night
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 Pro 20H2 Build 19041
- 1.16.210.61 Beta 1.16.201 Hotfix
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god ways relative to the moon
Observed Results:
The underwater god rays originate from the opposite angle of the moon
Expected Results:
The god rays should originate from the same angle as the moon, as that is where the physical light source is visually located.
You can download the PBR resource pack I used to take the video and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god
ways relative to the moonObserved Results:
The underwater god rays originate from the opposite angle of the moon
Expected Results:
The god rays should originate from the same angle as the moon, as that is where the physical light source is visually located.
You can download the PBR resource pack I used to take the video and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/fileAt night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god rays relative to the moon
Observed Results:
The underwater god rays originate from the opposite angle of the moon
Expected Results:
The god rays should originate from the same angle as the moon, as that is where the physical light source is visually located.
You can download the PBR resource pack I used to take the video and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
Underwater God RaysOriginate From The Opposite Angle Relative To The Moon At NightMoon Lighting Originates From The Opposite Angle Relative To The Moon At Night
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god rays relative to the moon
Observed Results:
The underwater god rays originate from the opposite angle of the moon, and the shadows are in the reverse direction
Expected Results:
The god rays should originate from the same angle as the moon and the shadows should be displayed at the right angle, as that is where the physical light source is visually located, and is also how it functions above ground.
You can download the PBR resource pack I used to take the video and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
Moon Lighting Originates From The Opposite Angle Relative To The Moon At Night Underwater
Cleaning up old tickets: This ticket has not been updated recently (~5 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.
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This issue is still present in release 1.19.62 and can still be reproduced by following the procedure outlined in this report.