is_moving filter & query randomly cuts
The behavior pack is_moving filter/query randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I have been told in that was an issue since the 1.15s.
I will try to have a video attached sometime soon.
Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
attached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated - Activate it and run around
Observed Results:
- The command will eventually randomly run while you are moving
Expected Results:
- It should only run when the player stops moving
Created Issue:
is_moving filter randomly cuts
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying {{player.json
- add }}a test to check if the player has stopped moving
- link it to an event to run a command when activated { }
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying {{player.json
- add}}a test to check if the player has stopped moving
- link it to an event to run a command when activated{}
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying {{player.json]]
- adda test to check if the player has stopped moving
- link it to an event to run a command when activated{}
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying{{player.json]]
- adda test to check if the player has stopped moving
- link it to an event to run a command when activated{}
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
-link it to an event to run a command when activated
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated
- Activate it and run around
Observed Results:{}
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated
- Activate it and run around
Observed Results:{}
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
attached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
Iwill try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the
player.jsonattached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter/query randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I have been told in that was an issue since the 1.15s, but we can go around it using the modified_move_speed query.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
attached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
is_moving filter & query randomly cuts
The behavior pack is_moving filter/query randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I have been told in that was an issue since the 1.15s, but we can go around it using themodified_move_speed query.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
attached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
The behavior pack is_moving filter/query randomly outputs false for a short time even when the player is moving for an extended period of time.
More precisely, during the player movement, if is_moving is continuously called upon, it will sometimes, randomly return that the player in not moving. This happens more commonly during sprints.
I have been told in that was an issue since the 1.15s.
I will try to have a video attached sometime soon.Steps to Reproduce:
- Create a behavior pack modifying player.json, or use the player.json
attached.
- add a test to check if the player has stopped moving
- link it to an event to run a command when activated- Activate it and run around
Observed Results:
- The command will eventually randomly run while you are movingExpected Results:
- It should only run when the player stops moving
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Updated and fixed
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However, this issue has been temporarily closed as {color:#ff5722}Awaiting Response{color}.
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I'll check as soon as I can.
Fixed in beta 1.19.20.24