Horses, donkeys and mules can walk up blocks with carpets
Updated from [Mod] EVGENSYPERPRO
Summary:
Horses, donkeys and mules after updating 1.19.50 can automatically walk up 1 block without a player, without the need to jump (until 1.19.50 they could automatically walk up one blocks only with the player). Since the carpet has a hitbox, horse, donkeys and mules should not walk up block with a carpet. It also creates parity with Java, and also breaks all the corrals with carpets built before 1.19.50.
Steps to reproduce:
- Place any block 1 block high.
- Place the carpet on block.
- Summon the horse, donkey or mule.
- Push a mob through a block or saddle and try to ride up a block without jumps.
Observed results:
Horses, donkeys and mules can walk up blocks with carpets.
Expected results:
Horses, donkeys and mules can not walk up blocks with carpets (since the height of the obstacle is more than 1 block).
Original description:
Fenced in horses can now escape by jumping onto carpets when the carpet is placed on the fance. To reproduce:
- put a horse in a fenced in area
- place a carpet on top of the fence
- nudge the horse onto the carpet
Created Issue:
Horses can now escape fences using carpets
Fenced in horses can now escape by jumping onto carpets when the carpet is placed on the fance. To reproduce:
- put a horse in a fenced in area
- place a carpet on top of the fence
- nudge the horse onto the carpet
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 11
- 1.19.50
Horses cannow escape fences usingcarpetsHorses can walk up blocks with carpets
Fenced in horses can now escape by jumping onto carpets when the carpet is placed on the fance. To reproduce:
- put a horse in a fenced in area
- place a carpet on top of the fence
- nudge the horse onto the carpet
Updated from [Mod] EVGENSYPERPRO
Summary:
Horses, donkeys and mules after updating 1.19.50 can automatically walk up 1 block without a player, without the need to jump (until 1.19.50 they could automatically walk up one blocks only with the player). Since the carpet has a hitbox, horse, donkeys and mules should not walk up block with a carpet. It also creates parity with Java, and also breaks all the corrals with carpets built before 1.19.50.Steps to reproduce:
- Place any block 1 block high.
- Place the carpet on block.
- Summon the horse, donkey or mule.
- Push a mob through a block or saddle and try to ride up a block without jumps.
Observed results:
Horses, donkeys and mules can walk up blocks with carpets.Expected results:
Horses, donkeys and mules can not walk up blocks with carpets (since the height of the obstacle is more than 1 block).
Original description:
Fenced in horses can now escape by jumping onto carpets when the carpet is placed on the fance. To reproduce:
- put a horse in a fenced in area
- place a carpet on top of the fence
- nudge the horse onto the carpet
Horses, donkeys and mules can walk up blocks with carpets
I'm Also Affects 1.19.60.23 Preview and Android
Update, Fixed in 1.19.60.24 Preview
Reply from [MCPE Mod] Auldrick:
Please do not report when you observe that a bug has been fixed. We normally mark a report as fixed only when Mojang tells us so in a changelog. This is because bugs sometimes don't affect all users, and/or sometimes a partial fix may not fix it for everybody.
On the other hand, definitely do tell us if you find that a bug we reported as fixed in some version is still happening for you in that version. Occasionally Mojang may not have realized that their fix was ineffective for some people, and your comment alerts us to let them know. It's also possible that we marked the wrong bug as fixed.
I would like to share more information on this issue and a possible solution.
Also affects:
- Sniffer
- Iron golem
- Ravager
- Turtle
- Pig (when the player rides)
- Strider (when the player rides)
- Horse (when the player is not rides)
Adding the minecraft:variable_max_auto_step component will allow the specified mobs to correctly navigate up non-full blocks such as path, farmland and will match the java version (with the exception of the sniffer - it does not have "auto step" behavior in java).
Pigs and striders should only have "auto step" behavior when controlled by the player.
Also, the height to which the mobs will step up must be without +1 pixel, as at the moment the enderman, camel and horse ride - this does not apply to the Default Values. This will prevent issues like MCPE-164717 and be like java.
Here is a behavior pack adding this for iron_golem, ravager, turtle, pig. Pig will have an auto step component all the time, not just when controlling the player.*
MCPE-171318.mcpack![]()

I don’t think this is a bug
I don’t think this is a bug
Perhaps. It's new behavior. Prior to today's update, horses did not escape over fences using carpets in Bedrock. When I loaded my world today, horses started leaving their enclosures immediately.
I updated the description that it describes the problem as best as possible and also included donkeys and mules.
It has been happening on my realm so yep it's annoying
Happens still with skeleton horses in 1.19.51.
This is still going on this is not resolved by any means
Also seems to happen still in 1.19.51 with horses that have saddle on.