Switching states while sneaking causes legs to detach from torso with some resource packs
So i'm using a resource pack that modify the sneak animation to put feet in the ground like in Java, but I noticed i kinda kept the sneak animation while using an other animation
https://web.archive.org/web/20231002064820/https://streamable.com/1cmcr6
Linked Issues
Created Issue:
Switching state while sneaking uses weird animations with some ressources packs
So i'm using a ressource pack that modify the sneak animation to put feet in the ground like in Java, but I noticed i kinda kept the sneak animation while using an other animation
So i'm using a res
source pack that modify the sneak animation to put feet in the ground like in Java, but I noticed i kinda kept the sneak animation while using an other animationSo i'm using a resource pack that modify the sneak animation to put feet in the ground like in Java, but I noticed i kinda kept the sneak animation while using an other animation
https://web.archive.org/web/20231002064820/https://streamable.com/1cmcr6
Switching state while sneaking usesweird animationswith some ressourcespacksSwitching states while sneaking causes legs to detach from torso with some resource packs
duplicates

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Done
Can confirm, affects 1.20.51.
How to reproduce:
Observed results:
Whilst sneaking in a crawling/swimming state, the player's legs will become disjointed from the torso.
Expected results:
Sneaking whilst swimming/crawling shouldn't force the player's body to become detached.{}
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We're tracking this issue in
MCPE-118746, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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