Camel Dash ability isn't working
In the latest beta/preview, when riding a camel and then trying to dash, nothing will happen
Step to Reproduce:
1. Summon a Camel
2. Give it a saddle and Ride it
3. Hold space/jump button and release it
Expected Result:
Camel dashing as expected
Observed Result:
Nothing will happen, no matter how long you holding the jump button, the camel will simply not gonna dashing
Created Issue:
Camel Dash isn't working
In the latest beta/preview, when riding a camel and then trying to dash, nothing will happend
Step to Reproduce:
1. Summon a Camel
2. Give it a saddle and Ride it
3. Hold space/jump button and release itExpected Result:
Camel dashing succesfullyObserved Result:
Camel doesn't dash, doesn't matter how long you hold the jump button, it will not dashing
In the latest beta/preview, when riding a camel and then trying to dash, nothing will happend
Step to Reproduce:
1. Summon a Camel
2. Give it a saddle and Ride it
3. Hold space/jump button and release itExpected Result:
Camel dashingsuccesfullyObserved Result:
Camel doesn't dash, doesn'tmatter how long you hold the jump button,it will notdashingIn the latest beta/preview, when riding a camel and then trying to dash, nothing will happend
Step to Reproduce:
1. Summon a Camel
2. Give it a saddle and Ride it
3. Hold space/jump button and release itExpected Result:
Camel dashing as expectedObserved Result:
Nothing will happend, no matter how long you holding the jump button, the camel will simply not gonna dashing
In the latest beta/preview, when riding a camel and then trying to dash, nothing will happen
dStep to Reproduce:
1. Summon a Camel
2. Give it a saddle and Ride it
3. Hold space/jump button and release itExpected Result:
Camel dashing as expectedObserved Result:
Nothing will happend, no matter how long you holding the jump button, the camel will simply not gonna dashing
Camel Dash ability isn't working
It should be changed as multiple as affects on iOS devices
I can't reproduce this in preview 1.20.50.22 on Windows, looks like it's been fixed