Player and Humanoid hands only sway left and right instead of all direction
Player and Humanoid hands only sway left and right instead of all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.
Observed results:
Player and Humanoid hands only sway left and right.
Fix:
Here the correct bob animation taken from "animation.zombie.attack_bare_hand"
Correct animations for player.animation.json
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Correct animations for humanoid.animation.json
"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
The correct bob animations are also available in the resourcepacks attached to the report: MCPE-181485 Fix.mcpack![]()
- Unresolved
KejuGorenk- 8
- 3
- Community Consensus
- 1340761
- Multiple
1.21.70.20 Preview - 1.21.51 Hotfix
1.21.70.20 Preview 1.21.60.21 Preview 1.21.50.25 Preview 1.21.50.24 Preview 1.21.50.20 Preview 1.21.40.22 Preview 1.21.40.21 Preview 1.21.40.20 Preview 1.21.20.24 Preview 1.21.20.23 Preview 1.21.20.22 Preview 1.21.20.21 Preview 1.21.10.21 Preview 1.21.0.25 Preview 1.21.10.20 Preview 1.21.0.26 Preview 1.20.81 Hotfix 1.21.10.24 Preview 1.21.10.23 Preview 1.21.0 1.21.1 Hotfix 1.21.30.22 Preview 1.21.2 Hotfix 1.21.30.24 Preview 1.21.30.23 Preview 1.21.21 Hotfix 1.21.30 1.21.40.23 Preview 1.21.31 Hotfix 1.21.41 Hotfix 1.21.50.28 Preview 1.21.51 Hotfix
Created Issue:
Player and Humanoid-like mobs hands bobbing animation is incorrect
Player and Humanoid-like mobs hands bobbing animation is incorrect, the hands only move to left and right instead to all direction, this doesn't affect Zombie as the zombie has the correct bobbing animation
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Spawn a Zombie
2. Look closely to your Hands bob animation, then compare it to the Zombie one, notice the hand only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }
Player and Humanoid-like mobs
handsbobbing animation is incorrect, thehands only move to left and right instead to all direction, this doesn't affect Zombie as thezombiehas the correct bobbing animation
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Spawn a Zombie
2. Look closely to your Hands bob animation, then compare it to the Zombie one, notice the hand only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865+2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865+2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "-(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "-(math.cos(query.life_time * 103.13244) * 2.865+2.865)" ] }, "rightarm" : { "rotation": [ "(math.sin(query.life_time * 76.776372) * 2.865)", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865 + 2.865)" ] } } }
Player and Humanoid-like mobs Hands Bobbing animation is incorrect, the Hands only move to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Spawn a Zombie
2. Look closely to your Hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid-like mobshands bobbing animation is incorrect
Player and Humanoid
-like mobs HandsBobbing animation is incorrect, theHands only move to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Spawn a Zombie
2. Look closely to yourHands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only move to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie, but if you didn't have the skin packs it's fine to uses your skin or character
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only move to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie, but if you didn't have theskinpacksit's fine to uses your skin or character
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only move to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie, but if you didn't have the 1st Birthday Skin Pack it's fine to uses your skin or character
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only
moveto left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie, but if you didn't have the 1st Birthday Skin Pack it's fine to uses your skin or character
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob to left and right instead to all direction, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie from 1st Birthday Skin Pack (Optional)
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left and right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob to left and right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob
toleftandright instead to all direction,this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation insidezombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie from 1st Birthday Skin Pack (Optional)
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob leftandright instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bobtoleftandright
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5 by completely removed forward/backward bobbing animation, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to Third Person Back/Front
2. Change your skin to Cake Zombie from 1st Birthday Skin Pack (Optional)
3. Spawn a Zombie
4. Look closely to your hands bob animation, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5
by completely removed forward/backward bobbing animation,this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective toThirdPerson Back/Front
2. Change your skin to Cake Zombie from 1st Birthday Skin Pack (Optional)
3. Spawn a Zombie
4. Look closely to your handsbob animation, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
The hands bob to all direction, just like Zombie
Observed Result:
The hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
The hands bob to all direction
Observed Result:
The hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Thehands bob to all direction
Observed Result:
Thehands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Both hands bob to all direction
Observed Result:
Both hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Bothhands bob to all direction
Observed Result:
Bothhands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed Result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed Result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to Reproduce:
- Change your perspective to 3rd person Back/Front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed Result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5
,this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step toReproduce:
- Change your perspective to 3rd person Back/Front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected Result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed Result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
For player.animation.json:"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.jsonForhumanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Step to reproduce:
1. Change your perspective to 3rd person Back/Front
2. Spawn a Zombie
3. Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected result:
Player and Humanoid hands bob to all direction, just like Zombie
Observed result:
Player and Humanoid hands only bob left/right
Here the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside zombie.animation.json
Steps to reproduce:
- Change your perspective to 3rd person Back/Front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected results:
Player and Humanoid hands bob to all direction, just like ZombieObserved results:
Player and Humanoid hands only bob left/rightHere the right animation taken from zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it got changed on 1.1.5, this doesn't affect Zombie and their variant as the Zombie uses the correct bobbing animation inside
zombie.animation.jsonSteps to reproduce:
- Change your perspective to 3rd person
Back/Front- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie
Expected results:
Player and Humanoid hands bob to all direction, just like ZombieObserved results:
Player and Humanoid hands only bob left/rightHere the right animation taken from
zombie.animation.json
For humanoid.animation.json:"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For player.animation.json:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely broken on 1.1.5
Zombie didn't uses "animation.humanoid.bob" or "animation.player.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bobbing animations and are unaffected by this issue
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like Zombie doesObserved results:
Player and Humanoid hands only bob left/rightHere the right bob animation taken from "animation.zombie.attack_bare_hand"
For "humanoid.animation.json":"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For "player.animation.json":
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely broken on 1.1.5
Zombie didn't uses "animation.humanoid.bob" or "animation.player.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bobbing animations and are unaffected by this issue
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like Zombie doesObserved results:
Player and Humanoid hands only bob left/right
Here the right bob animation taken from"animation.zombie.attack_bare_hand"
For "humanoid.animation.json":"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }For "player.animation.json":
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely broken on 1.1.5
Zombie didn't uses "animation.humanoid.bob" or "animation.player.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bobbing animations and are unaffected by this issue
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like Zombie doesObserved results:
Player and Humanoid hands only bob left/rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was taken from "animation.zombie.attack_bare_hand" which has the correct bobbing animations
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely broken on 1.1.5
Zombie didn't uses "animation.humanoid.bob" or "animation.player.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bobbing animations and are unaffected by this issue
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like Zombie doesObserved results:
Player and Humanoid hands only bob left/rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was taken from "animation.zombie.attack_bare_hand" which has the correct bobbing animations
Player and Humanoid hands bobbing animation is incorrect, the hands only bob left/right instead to all direction, it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely broken on 1.1.5
Zombie didn't uses "animation.humanoid.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bobbing animations and are unaffected by this issue
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie one, notice the hands only bob left/right instead to all direction like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like Zombie doesObserved results:
Player and Humanoid hands only bob left/rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was taken from "animation.zombie.attack_bare_hand" which has the correct bobbing animations:
MCPE-181485 Fix.mcpack
Player and Humanoid hands bob
binganimation is incorrect, thehands only bob left/right instead to all direction,it used to be correct before (except for left hand, as the forward/backward bob animation incorrectly applied to the left leg instead), but then it completely brokenon1.1.5Zombie didn't uses "animation.humanoid.bob", instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob
binganimations and are unaffected by this issueSteps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie
- Look closely to your hands, then compare it to the Zombie
one, notice the hands only bob left/right instead to all direction like Zombie doesExpected results:
Player and Humanoid hands bob to all direction, just like ZombiedoesObserved results:
Player and Humanoid hands only bob left/rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was taken from "animation.zombie.attack_bare_hand" which has the correct bob
binganimations:
MCPE-181485 Fix.mcpackPlayer and Humanoid hands bob animations is incorrect, the X rotation animation is missing, causing the hands to only bob left and right instead to all direction.
The bob animations used to be correct before, then it become broken on 1.1.5 as the X rotation animation no longer present in that version.Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice the hands only bob left and right instead to all direction, like Zombie does
Expected results:
Player and Humanoid hands bob to all direction, just like ZombiesObserved results:
Player and Humanoid hands only bob left and rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpack
Player and Humanoid hands bobbinganimation is incorrectPlayer and Humanoid hands bob animations is incorrect
Player and Humanoid hands bob animations is incorrect, the X rotation animation is missing, causing the hands to only
bobleft and right instead to all direction.
The bob animations used to be correct before, then it become broken on 1.1.5 as the X rotation animation no longer present in that version.Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice
thehands onlybobleft and right instead to all direction, like Zombie doesExpected results:
Player and Humanoid handsbobto all direction, just like ZombiesObserved results:
Player and Humanoid hands onlybobleft and rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpackPlayer and Humanoid hands bob animations is incorrect, the X rotation animation is missing, causing the hands to only sway left and right instead to all direction.
The bob animations used to be correct before, then it become broken on 1.1.5 as the X rotation animation no longer present in that version.Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right instead to all direction, like Zombie does
Expected results:
Player and Humanoid hands sway to all direction, just like ZombiesObserved results:
Player and Humanoid hands only sway left and rightThe correct bobbing animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpack
Duplicate of MCPE-133931
Also if possible, i'd like to request the ownership of that report since the owner has been inactive since 2022
Player and Humanoid hands bob animations is incorrect, the X rotation animation is missing, causing the hands to only sway left and right instead to all direction.
The bob animations used to be correct before, then it become broken on 1.1.5 as the X rotation animation no longer present in that version.Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right
instead to all direction, like Zombie doesExpected results:
Player and Humanoid hands sway to all direction, just like ZombiesObserved results:
Player and Humanoid hands only sway left and rightThe correct bob
binganimations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpackPlayer and Humanoid hands only sway left and right instead to all direction, this is because the X rotation animations no longer presents in player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
The correct bob animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpack
Player and Humanoid handsbob animations is incorrectPlayer and Humanoid hands only sway left and right instead to all direction
Player and Humanoid hands only sway left and right instead of to all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
The correct bob animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpack
Player and Humanoid hands only sway left and right instead of to all direction
Player and Humanoid hands only sway left and right instead oftoall direction
Player and Humanoid hands only sway left and right instead of
toall direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
The correct bob animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand" which has the correct bob animations:
MCPE-181485 Fix.mcpack
Player and Humanoid hands only sway left and right instead of all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
The correct bob animations for player and humanoid are available in the resourcepacks attached to the report, it was directly taken from "animation.zombie.attack_bare_hand"which has the correct bob animations:
MCPE-181485 Fix.mcpackPlayer and Humanoid hands only sway left and right instead of all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
Here the correct bob animation taken from "animation.zombie.attack_bare_hand"Correct animations for player.animation.json
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Correct animations for humanoid.animation.json
"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }The correct bob animations for player and humanoid are also available in the resourcepacks attached to the report:
MCPE-181485 Fix.mcpack
Player and Humanoid hands only sway left and right instead of all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
Here the correct bob animation taken from "animation.zombie.attack_bare_hand"Correct animations for player.animation.json
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Correct animations for humanoid.animation.json
"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }The correct bob animations
for player and humanoidare also available in the resourcepacks attached to the report:
MCPE-181485 Fix.mcpackPlayer and Humanoid hands only sway left and right instead of all direction, this is because the X rotation animations no longer presents in the player and humanoid bob animations, which causing this issue.
Zombies didn't uses "animation.humanoid.bob" for their bob animations, instead they uses "animation.zombie.attack_bare_hand" inside "zombie.animations.json" which has the correct bob animations and are unaffected by this issue.
Steps to reproduce:
- Change your perspective to 3rd person back/front
- Spawn a Zombie (any variants)
- Look closely to your hands bob animations, then compare it to the Zombie hands bob animations, notice your hands only sway left and right, while Zombie hands sway to all direction
Expected results:
Player and Humanoid hands sway to all direction, just like Zombies.Observed results:
Player and Humanoid hands only sway left and right.Fix:
Here the correct bob animation taken from "animation.zombie.attack_bare_hand"Correct animations for player.animation.json
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }, "animation.player.bob.stationary" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }Correct animations for humanoid.animation.json
"animation.humanoid.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * -2.865", 0.0, "math.cos(query.life_time * 103.13244) * -2.865 - 2.865" ] }, "rightarm" : { "rotation": [ "math.sin(query.life_time * 76.776372) * 2.865", 0.0, "math.cos(query.life_time * 103.13244) * 2.865 + 2.865" ] } } }The correct bob animations are also available in the resourcepacks attached to the report: MCPE-181485 Fix.mcpack
I could confirm