animation.player.bob has some problems(Missing animation)
Steps to Reproduce:
1.Join World
2.look third person arm bob animation
Observed Results:
No up-and-down swaying, only side-to-side swaying
Expected Results:
Rocking up and down just like Java Edition.
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }
Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
It is set to "Plausible", but you should be able to see that the x rotation is gone from the bob animation, compare it to the Java Edition.
It appears that the removal of the leftleg animation was an intentional change.
Linked Issues
- Unresolved
unused- 11
- 7
- Confirmed
- 178778
- Multiple
- Windows10 Pro 20H2
Created Issue:
animation.player.bob has some problems
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
You need to insert "Math.sin(query.life_time 76.776372) 2.865" in X Rotation.
The code is below:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }
Also, the leftleg bob was removed in 1.13.0.
To revive the leftleg bob, you need to add the following code:
"leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] }So the animation code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] }, "leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] } } }We know that this bug has a low fix priority, but it's fairly easy to fix.
I hope it will be fixed soon.
Also, the leftleg bob that existed until 1.12.1 may not be a bug but a specification, but it may be a bug, so I have reported it for the time being.
- Unresolved
- Open
- Unconfirmed
- Multiple
- Windows10 Pro 20H2
- 1.17.2 Hotfix
animation.player.bob has some problems(Missing animation)
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
You need to insert "Math.sin(query.life_time 76.776372) 2.865" in X Rotation.
The code is below:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }
Also, the leftleg bob was removed in 1.13.0.
To revive the leftleg bob, you need to add the following code:
"leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] }So the animation code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] }, "leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] } } }We know that this bug has a low fix priority, but it's fairly easy to fix.
I hope it will be fixed soon.
Also, the leftleg bob that existed until 1.12.1 may not be a bug but a specification, but it may be a bug, so I have reported it for the time being.
It is set to "Plausible", but you should be able to see that the x rotation is gone from the bob animation, compare it to the Java Edition.
relates to
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
You need to insert "Math.sin(query.life_time 76.776372) 2.865" in X Rotation.
The code is below:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }
Also, the leftleg bob was removed in 1.13.0.
To revive the leftleg bob, you need to add the following code:
"leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] }So the animation code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] }, "leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] } } }We know that this bug has a low fix priority, but it's fairly easy to fix.
I hope it will be fixed soon.
Also, the leftleg bob that existed until 1.12.1 may not be a bug but a specification, but it may be a bug, so I have reported it for the time being.
It is set to "Plausible", but you should be able to see that the x rotation is gone from the bob animation, compare it to the Java Edition.
It appears that the removal of the leftleg animation was an intentional change.
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
You need to insert "Math.sin(query.life_time 76.776372) 2.865" in X Rotation.
The code is below:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }
Also, the leftleg bob was removed in 1.13.0.
To revive the leftleg bob, you need to add the following code:
"leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] }So the animation code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ "Math.sin(query.life_time * 76.776372) * 2.865", 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] }, "leftleg" : { "rotation" : [ "-Math.sin(query.life_time * 76.776372) * 2.865", 0.0, 0.0 ] } } }We know that this bug has a low fix priority, but it's fairly easy to fix.
I hope it will be fixed soon.
Also, the leftleg bob that existed until 1.12.1 may not be a bug but a specification, but it may be a bug, so I have reported it for the time being.
It is set to "Plausible", but you should be able to see that the x rotation is gone from the bob animation, compare it to the Java Edition.
It appears that the removal of the leftleg animation was an intentional change.
Steps to Reproduce:
1.Join World
2.look third person arm bob animationObserved Results:
No up-and-down swaying, only side-to-side swayingExpected Results:
Rocking up and down just like Java Edition.
I wrote these as players, but they also affect humanoid mobs.
The number here... in "query.life_time*(here...)" should be 103.13244 instead of 103.2.
So the code looks like this:
"animation.player.bob" : { "loop" : true, "bones" : { "leftarm" : { "rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.13244) * 2.865) + 2.865)" ] }, "rightarm" : { "rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.13244) * 2.865) + 2.865" ] } } }Also, the X Rotation animation has disappeared.
This issue has been around since 1.2 and Bob on the leftarm is no longer present as of 0.14.0.
This is an issue that hasn't been fixed, even though player animations are now accessible in resource packs in 1.13.0.
It is set to "Plausible", but you should be able to see that the x rotation is gone from the bob animation, compare it to the Java Edition.
It appears that the removal of the leftleg animation was an intentional change.
Is this still an issue in the latest version?
The symptoms are still present in the current version because the code has not been updated in the first place.
Have you really checked Bob's animations and code, you should be able to see the difference compared to the Java Edition and the old Bedrock Edition.
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