Breaking a storage block that has been moved by a piston after using it crashes the game
Steps to reproduce:
- Place a storage block in front of a piston running on a clock.
- Use the block while it is moving.
- Break the block after it has been moved a couple of times.
Observed result:
The game crashes.
Expected result:
The block breaks and game does not crash.
Affected blocks:
- all furnaces
- barrels
- chests
- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)
I've attached a world with an example clock + piston.
Linked Issues
is duplicated by6
relates to3
Created Issue:
Breaking a block with UI after interacting while moving with piston causes crash
Repro:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Game will crash.
Expected result: block should be broken and game should not crash.
I was able to reproduce this with the following blocks:
- all furnaces
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- Lectern with written book (this would sometimes crash just from having the UI when the clock pulsed.)
I've attached a world with an example clock + piston.
Repro:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Game will crash.
Expected result: block should be broken and game should not crash.
I was able to reproduce this with the following blocks:
- all furnaces
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- Lectern with written book (this would sometimes crash just from having the UI when the clock pulsed.)
I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Observed result:
Game will crash.Expected result:
Block should be broken and game should not crash.I was able to reproduce this with the following blocks:
- all furnaces
- chests
- trapped chests (MPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Observed result:
Game will crash.Expected result:
Block should be broken and game should not crash.I was able to reproduce this with the following blocks:
- all furnaces
- chests
- trapped chests (MPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Observed result:
Game will crash.Expected result:
Block should be broken and game should not crash.I was able to reproduce this with the following blocks:
- all furnaces
- chests
- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Observed result:
Game will crash.Expected result:
Block should be broken and game should not crash.I was able to reproduce this with the following blocks:
- all furnaces
chests- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a block with a UI such as a furnace in front of a piston running on a clock.
- Interact with the block.
- When the piston moves the UI is exited automatically.
- Break the block.
Observed result:
Game will crash.Expected result:
Block should be broken and game should not crash.I was able to reproduce this with the following blocks:
- all furnaces
- barrels
- chests
- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Breaking ablock with UI after interacting while moving with piston causes crashBreaking a storage block that has been moved by a piston crashes the game
Breaking a storage blockthat has been moved by a piston crashes the game
Steps to reproduce:
- Place a
block with a UI such as a furnacein front of a piston running on a clock.Interact with the block.When the piston moves the UI is exited automatically.- Break the block.
Observed result:
Game willcrash.Expected result:
Block should be brokenand gameshouldnot crash.I was able to reproduce this with the following blocks:
- all furnaces
- barrels
- chests
- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Steps to reproduce:
- Place a storage block in front of a piston running on a clock.
- Use the block while it is moving.
- Break the block after it has been moved a couple of times.
Observed result:
The game crashes.Expected result:
The block breaks and game does not crash.Affected blocks:
- all furnaces
- barrels
- chests
- trapped chests (MCPE-183536)
- dropper
- dispenser
- hopper
- crafter
- brewing stand
- lectern with written book (this would sometimes crash just from having the UI when the clock pulsed -
MCPE-183508)I've attached a world with an example clock + piston.
Breaking a storage block that has been moved by a piston after using it crashes the game
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MCPE-183993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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Duplicate of MCPE-183993
Thank you for your report!
We're tracking this issue in MCPE-183993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Duplicate of MCPE-183993
Thank you for your report!
We're tracking this issue in MCPE-183993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-183993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-183993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Do decorated pots and shulker boxes also have the same problem?
No, as they automatically break upon being moved by a piston.
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the issue. If you would like to add more information please do so, or file a new ticket if needed.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki