Entity shadow and vignette does not gradually fade in/out on light level changes
Since 24w40a (1.21.2 Snapshot), entity shadow and vignette now gradually fades in/out on light level changes, for example, when a mobs/player is on unlit place or night time, then starting to walks toward lit place or sun start to rise/become day time, the shadow will gradually fades in and the vignette will gradually fades out, this is not the case on Bedrock Edition.
Steps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on light level changes, like in Java Edition.
Observed results:
Entity shadow opacity stays the same, and vignette does not appear at all.
Created Issue:
Entity shadow and vignette does not fade in/out on skylight changes
Since Java Edition 1.21.3, entity shadow and vignette will fade in/out on skylight changes (for example, when raining or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Imput box: /time add 40
- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Shadow does not fade in/out, and vignette didn't appear at all
SinceJava Edition1.21.3, entity shadow and vignettewillfade in/out on skylight changes (for example, when raining or night time), this is not the case on Bedrock EditionSteps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Imput box: /time add 40
- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Shadow does not fade in/out, and vignette didn't appear at allIn Java Edition Snapshot 24w40a, entity shadow and vignette now fades in/out on skylight changes (for example, when raining/thunderstorm or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Imput box: /time add 40
- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Entity shadow opacity stays the same as in day time, and vignette does not appear at all
In Java Edition Snapshot 24w40a, entity shadow and vignette now fades in/out on skylight changes (for example, when raining/thunderstorm or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Imput box: /time add 40
- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Entity shadow opacity stays the sameas in day time, and vignette does not appear at all
In Java Edition Snapshot 24w40a, entity shadow and vignette now fades in/out on skylight changes (for example, when raining/thunderstorm or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command I
mput box: /time add 40- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Entity shadow opacity stays the same, and vignette does not appear at allIn Java Edition Snapshot 24w40a, entity shadow and vignette now fades in/out on skylight changes (for example, when raining/thunderstorm, entering/exiting a dark places (like caves), or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
Expected results:
Entity shadow and vignette fades in/out on skylight changesObserved results:
Entity shadow opacity stays the same, and vignette does not appear at all
In Java Edition Snapshot 24w40a, entity shadow and vignette now gradually fades in/out on skylight changes (for example, when raining/thunderstorm, entering/exiting a dark places (like caves), or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on skylight changes, like in Java EditionObserved results:
Entity shadow opacity stays the same, and vignette does not appear at all
Entity shadow and vignette does not gradually fade in/out on skylight changes
In Java Edition Snapshot 24w40a, entity shadow and vignette now gradually fades in/out on skylight changes (for example, when raining/thunderstorm, entering/exiting a dark places (like caves), or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on skylight changes, like in Java EditionObserved results:
Entity shadow opacity stays the same, and vignette does not appear at allIn Java Edition Snapshot 24w40a, entity shadow and vignette now gradually fades in/out on skylight changes (for example, when raining/thunderstorm, entering/exiting a dark places (like caves), or night time), this is not the case on Bedrock Edition
Steps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on skylight changes, like in Java EditionObserved results:
Entity shadow opacity stays the same, and vignette does not appear at all
In
Java EditionSnapshot24w40a, entity shadow and vignette now graduallyfades in/out onskylight changes(for example, whenraining/thunderstorm, entering/exiting a dark places (like caves), or night time), thisis not the case on Bedrock EditionSteps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out onskylight changes, like in Java EditionObserved results:
Entity shadow opacity stays the same, and vignette does not appear at allIn 24w40a (1.21.2 Snapshot), entity shadow and vignette now gradually fades in/out on light level changes, for example, when a mobs/player is on unlit place or night time, then starting to walks toward lit place or sun start to rise/become day time, the shadow will gradually fades in and the vignette will gradually fades out, which is not the case on Bedrock Edition.
Steps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on light level changes, like in Java Edition.Observed results:
Entity shadow opacity stays the same, and vignette does not appear at all.
Entity shadow and vignette does not gradually fade in/out onskylight changesEntity shadow and vignette does not gradually fade in/out on light level changes
In24w40a (1.21.2 Snapshot), entity shadow and vignette now gradually fades in/out on light level changes, for example, when a mobs/player is on unlit place or night time, then starting to walks toward lit place or sun start to rise/become day time, the shadow will gradually fades in and the vignette will gradually fades out,whichis not the case on Bedrock Edition.Steps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on light level changes, like in Java Edition.Observed results:
Entity shadow opacity stays the same, and vignette does not appear at all.Since 24w40a (1.21.2 Snapshot), entity shadow and vignette now gradually fades in/out on light level changes, for example, when a mobs/player is on unlit place or night time, then starting to walks toward lit place or sun start to rise/become day time, the shadow will gradually fades in and the vignette will gradually fades out, this is not the case on Bedrock Edition.
Steps to reproduce:
- Daylight cycle
- Give yourself a repeating command block, changes the redstone to "Always Active"
- Paste this to Command Input box: /time add 40
- Observe
- Weather cycle
- Set the weather from clear to rain or thunderstorm
- Observe
- Unlit/Dark places
- Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
- Enter an unlit/dark place (like caves, dark forest biomes, etc)
- Observe
Expected results:
Entity shadow and vignette gradually fades in/out on light level changes, like in Java Edition.Observed results:
Entity shadow opacity stays the same, and vignette does not appear at all.
I Could confirm in Android.
Relates to MCPE-32662 as shadows on Bedrock are rendered using a completely different system compared to Java which just uses a flat texture for shadows.