Endermen do not give you intended 4 tick leeway to look away
Intended behavior for Endermen and how they work in Java edition is that they give you 4 game tick leeway for us to look away even if looked at in the eye.
This feature is lacking in Minecraft Bedrock edition as can be seen in attachments below despite the version arguably needing it more due to its many different control schemes.
Pojavlauncher was used for taking Java edition footage due to having no access to computer at the moment
Linked Issues
Created Issue:
Endermen do not give you intended 4 tick leeway to look away
Intended behavior for Endermen and how they work in Java edition is that they give you 4 game tick leeway for us to look away even if looked at in the eye.
This feature is lacking in Minecraft Bedrock edition as can be seen in attachments below despite the version arguably needing it more due to its many different control schemes.
Pojavlauncher was used for taking Java edition footage due to having no access to computer at the moment
duplicates
I believe the cause of this bug is described by MCPE-188134: enderman get triggered the instant the player's crosshair points at their head. This means endermen can be angered by random sweeping movements of the player's crosshair. There is no time allowed to confirm that the player is actually looking at the enderman. This behavior is not in parity with Java Edition. In Java enderman need to be looked at continuously for 5 ticks to become angry. According to MC-258644 the 5 tick requirement is intended behavior.
I have attached test worlds for Java and Bedrock that can be used to reproduce the disparity/Bedrock bug:
Enderman looked at delay Java test world.zip
Enderman looked at test Bedroc.mcworld
In each world there is an enderman trapped in place by a repeating command block. The button on the command block next to the enderman can be used to kill it and summon a new one. Command blocks in the ground make the player look at the enderman's face and then quickly look away when the player steps on the pressure plate. The number of ticks that the player looks at the enderman's face is set in the Bedrock world by the delay setting of the chain command block, and in the Java world by a repeater.
Steps to reproduce
- Open in the test worlds.
- Set the desired duration for looking at the enderman in the chain command block (Bedrock) or on the repeater (Java)
- Step on the pressure plate.
- Repeat steps (2) - (3) with delays of 0 and 1 game tick (Bedrock) and 1, 2, and 3 redstone ticks (Java).
Expected results
Enderman have to be looked continuously for the same number of ticks in Bedrock as in Java.
Observed results
Enderman have to be looked at continuously for only 1 game tick in Bedrock, compared with 5 ticks ( >2 and <=3 redstone repeater ticks) in Java. 1-tick aggro in Bedrock.mp4
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We're tracking this issue in MCPE-23544, so this ticket is being resolved and linked as a duplicate.
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