Mojira Archive

lythoughlythough

lythough
JIRAUSER751256
Europe/Stockholm
Yes
No
14 issues
Key
Summary
Status
Reporter
Assignee
Created
Minecraft (Bedrock codebase)MCPE-169442
Piglins won't stare at other piglins
Community Consensus
Minecraft (Bedrock codebase)MCPE-169445
Arrows go through the perched Ender Dragon instead of bouncing off.
Duplicate
Minecraft (Bedrock codebase)MCPE-169449
Tridents bounce off of entities from an incorrect position
Duplicate
Minecraft (Bedrock codebase)MCPE-169450
Pressing 'pick block' button on axolotls will return a bucket of axolotl instead of its spawn egg.
Duplicate
Minecraft (Bedrock codebase)MCPE-169459
Arrows start to shake slightly before hitting a solid block, not afterwards
Duplicate
Minecraft (Bedrock codebase)MCPE-169580
Some parts of a flowing body of lava can be seen through
Duplicate
Minecraft (Bedrock codebase)MCPE-169666
Camels appear to slide when walking
Fixed
Minecraft (Bedrock codebase)MCPE-169994
Sneaking animation smoothness is gone in latest hotfix
Incomplete
Minecraft (Bedrock codebase)MCPE-176205
Stepping into a body of water/flowing water deactivates your sneaking/shield
Duplicate
Minecraft (Bedrock codebase)MCPE-179272
Sneaking into a body of water deactivates sneaking
Duplicate
Minecraft (Bedrock codebase)MCPE-179660
Ender pearls cant land on wind charges mid air
Fixed
Minecraft (Bedrock codebase)MCPE-182851
Burning effect animation is too large in Bedrock
Duplicate
Minecraft (Bedrock codebase)MCPE-188134
Endermen do not give you intended 4 tick leeway to look away
Duplicate
Minecraft (Bedrock codebase)MCPE-190164
Creepers can 'edge' you by not blowing up instantly upon charging up
Unconfirmed
Changed Description:
Changed Description:
Changed Summary:
Projectiles go through the perched Ender Dragon instead of bouncing off.
Changed Description:
Changed Summary:
Projectiles go through the perched Ender Dragon instead of bouncing off.
Arrows go through the perched Ender Dragon instead of bouncing off.
Changed Description:
Changed Description:
Changed Summary:
Tridents and Arrows bounce off of shulkers from an incorrect position
Changed Description:
Changed Summary:
Tridents bounce off of shulkers from an incorrect position
Tridents bounce off of entities from an incorrect position
Changed Summary:
Camel's walking animation doenst feel as natural as they do in Java
Camel's walk cycle doenst feel as smooth as they do in Java
Changed Summary:
Stepping into a body of water/flowing water disactivates your sneaking/shield
Stepping into a body of water/flowing water deactivates your sneaking/shield