Minecarts half as fast as console edition
I just got the free bedrock edition of Minecraft and converted a map from the console version. It contains a very long section of track connecting my main castle to a village far away. The track is built of regular rails with powered rails every 8 blocks, or more powered rails if there's an incline or a curve. The rails are powered by redstone torches placed directly beside them on the track.
I timed how long it took to travel from my castle to the village on the console edition, and it took somewhere around two and a half minutes. When I rode the track in the new bedrock edition, it was noticeably slower, so I timed it again. In the bedrock version, the same journey over the same track takes approx. 5 minutes. This is twice as long as before. Either the bedrock edition is too slow, or the console edition was way too fast.
Linked Issues
Created Issue:
Minecarts half as fast as console edition
I just got the free bedrock edition of Minecraft and converted a map from the console version. It contains a very long section of track connecting my main castle to a village far away. The track is built of regular rails with powered rails every 8 blocks, or more powered rails if there's an incline or a curve. The rails are powered by redstone torches placed directly beside them on the track.
I timed how long it took to travel from my castle to the village on the console edition, and it took somewhere around two and a half minutes. When I rode the track in the new bedrock edition, it was noticeably slower, so I timed it again. In the bedrock version, the same journey over the same track takes approx. 5 minutes. This is twice as long as before. Either the bedrock edition is too slow, or the console edition is too fast.
I just got the free bedrock edition of Minecraft and converted a map from the console version. It contains a very long section of track connecting my main castle to a village far away. The track is built of regular rails with powered rails every 8 blocks, or more powered rails if there's an incline or a curve. The rails are powered by redstone torches placed directly beside them on the track.
I timed how long it took to travel from my castle to the village on the console edition, and it took somewhere around two and a half minutes. When I rode the track in the new bedrock edition, it was noticeably slower, so I timed it again. In the bedrock version, the same journey over the same track takes approx. 5 minutes. This is twice as long as before. Either the bedrock edition is too slow, or the console edition
istoo fast.I just got the free bedrock edition of Minecraft and converted a map from the console version. It contains a very long section of track connecting my main castle to a village far away. The track is built of regular rails with powered rails every 8 blocks, or more powered rails if there's an incline or a curve. The rails are powered by redstone torches placed directly beside them on the track.
I timed how long it took to travel from my castle to the village on the console edition, and it took somewhere around two and a half minutes. When I rode the track in the new bedrock edition, it was noticeably slower, so I timed it again. In the bedrock version, the same journey over the same track takes approx. 5 minutes. This is twice as long as before. Either the bedrock edition is too slow, or the console edition was way too fast.
is duplicated by
is duplicated by
Thank you for your report!
We're actually already tracking this issue at MCPE-26359, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-26359, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Same
Its actually the console edition that was in the wrong in respects to minecarts. Minecarts were slowed down quite a few versions ago in the PC (Java version) to reduce lag, and increase rendering performance. The code eventually made its way to the console version, and for a short period of time minecarts were also much slower in the console version. Roller coaster builders complained to 4J, whom in turn bumped the speed back. In the process it broke many things, made the game more laggy, and they did not render correctly.
I for one am glad that minecarts are slower, which means they should be stable to use for large scale projects once again.
Thank you for your report!
However, this is Working as Intended.
Please keep in mind that not all differences between versions/platforms of Minecraft are bugs.
This site is for bug reports only. For feature suggestions please use: feedback.minecraft.net.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki