Villages don't work in the End
I built some houses in the End, lured in two zombie villagers and cured them. However, the villages seemed to ignore the houses. They just wandered randomly until they left the village far behind.
I eventually transported them back and locked them in a house, but they apparently still don't recognize it as a village, because they're not breeding, even though there are enough doors and I fed them.
Linked Issues
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Created Issue:
Villages don't work in the End
I built some houses in the End, lured in two zombie villagers and cured them. However, the villages seemed to ignore the houses. They just wandered randomly until they left the village far behind.
I eventually transported them back and locked them in a house, but they apparently still don't recognize it as a village, because they're not breeding, even though there are enough doors and I fed them.
is duplicated by
Expected behavior: Villagers find doors (with the proper sky-access), form a village, and breed when there are enough doors. Bedrock-blocks are ignored in sky-access tests.
Current behavior: Villagers don't breed in the nether, even though they do in Java (because bedrock counts as sky access (e.g. beacons)).
How/what I found in Win10 Bedrock:
1) I tried to get villagers to breed in the nether by removing all of the blocks besides the top layer of bedrock-blocks and then building some houses, but the villagers did not reproduce.
2) Because beacons also require sky-access, I tested activating beacons in front of the doors to see if they had sky access-- they did.
3) I removed the top layer giving the villagers direct access to the sky, they still did not reproduce.
Further Research:
I asked someone to perform this test in java, they got the villagers to breed in the nether at the first step- without needing to remove the bedrock-block roof. Demonstrating that, in Java, villagers can breed in the nether; because they ignore the bedrock-blocks the same way that beacons in both Java and Bedrock versions do.
Related Bugs:
MCPE-26487 found that Villages do not function as expected in the End. It appears that village mechanics are currently disabled for all dimensions other than the Overworld.
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However, this issue has been closed as a Duplicate of MCPE-26487.
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I don't think villagers would breed in the End because they need sunlight to breed and recognize a village, correct? There is no sunlight in The End.
If that was the case, wouldn't villages fall apart at night? I thought an unobstructed line of sight to the sky was enough for a space to be considered "outside" for the purposes of detecting a house.
Confirmed for v1.5.0
See also:
MCPE-35114Unobstructed view of the sky (following the same rules as beacons) is supposed to be the requirement for detecting a house for a village in any dimension. But villagers never end up reproducing or staying inside what they should be detecting as a house at night. It seems that villager mechanics are disabled for dimensions other than the overworld.
The reason is probably that they don't recognize the homes as homes
@Harrison Moore, indeed. The current bugged behavior is that Villager Homes are not being recognized in any dimension other than the overworld.
Thank you for your report!
However, this issue has been closed as Working as Intended.
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