Double exit end portal/respawned dragon disappears
This is one for the books and note I am not normally an Xbox One player. This is a world my son-in-law updated from Xbox One to the bedrock version and the dragon had already been killed and respawned on that world before so an exit portal/2 end city portals already existed.
The night before he, my daughter, and his father respawned the dragon and a 2nd exit portal was created on top of the old existing portal - both are active and work. The next day, we set it up so I could join with my Win10 version. He set the world to peaceful so he could show me the world and where everything was - however when I logged in, the dragon was sitting at spawn. Just a ghost as it couldn't be hit and didn't fly. Logging out and logging back in got rid of it.
Since they were working on getting the end achievements (reset on updates to Xbox?), I went along to do mine at the same time. Fight was going normally till I died and coming back into the end the dragon had disappeared. The three remaining crystals were still lit, but there was no health bar or dragon. Respawned it again and this time it immediately disappeared after creation. It was late so everyone logged off. I suspect the double exit portals have something to do with it since until I died and exited the end everything was ok, but have no idea how to deactivate the old one on survival since going creative is out of the question.
Created Issue:
MCCE-6699
Double exit end portal/respawned dragon disappears
This is one for the books and note I am not normally an Xbox One player. This is a world my son-in-law updated from Xbox One to the bedrock version and the dragon had already been killed and respawned on that world before so an exit portal/2 end city portals already existed.
The night before he, my daughter, and his father respawned the dragon and a 2nd exit portal was created on top of the old existing portal - both are active and work. The next day, we set it up so I could join with my Win10 version. He set the world to peaceful so he could show me the world and where everything was - however when I logged in, the dragon was sitting at spawn. Just a ghost as it couldn't be hit and didn't fly. Logging out and logging back in got rid of it.
Since they were working on getting the end achievements (reset on updates to Xbox?), I went along to do mine at the same time. Fight was going normally till I died and coming back into the end the dragon had disappeared. The three remaining crystals were still lit, but there was no health bar or dragon. Respawned it again and this time it immediately disappeared after creation. It was late so everyone logged off. I suspect the double exit portals have something to do with it since until I died and exited the end everything was ok, but have no idea how to deactivate the old one on survival since going creative is out of the question.
- Unresolved
- Open
- Current Release - TU60/CU30/1.64/Switch Patch 11/WiiU Patch 30
duplicates
duplicates
This relates to but does not duplicate MCPE-30089 - it has issues that did not occur on that bug report. If you need to have separate bug reports for any of this, please let me know, but I have no idea what is relevant to what at this point.
This again is an Xbox world that was upgraded to bedrock; however the end had never been generated and nor the dragon killed. This afternoon we went to kill the end dragon again, on another world since have no idea how to fix the main world end. Again was on peaceful initially as I and another player had never been in this world so we could do a tour first. World was switched to hostile mobs before we entered the end.
First - there were no endermen - it was all overworld spawns - ie skellys, creepers, spiders, zombies and yes they were respawning. As one player said it was if it the spawns were set to overworld spawn mechanics - ie endermen finally did spawn. but at the rate they would have in the overworld.
Second - two exit end portals existed - one on top of the other.
Third - as far as we could tell only two crystals were lit. I had taken out one and another player took out another almost immediately, when someone noticed the dragon was taking damage and not healing. After the kill, we looked at every pillar and none were left lit even tho we had only destroyed 2 crystals.
Fourth (sort of) - this time the fight did not leave two active end exit portals. Only the topmost of the double portals was made active and a end city gate was created Nor was the second portal destroyed.
Fifth - 1 player did not get the achievement for killing the dragon. The player who died and came back did, along with the two who mainly were targeting the dragon did, but the player who was primarily keeping the overworld mobs away from the rest of us did not. The only thing we can think of is that she may not have hit/done damage to the dragon. That should not have precluded the achievement.
Later this week or next weekend we are going to respawn the dragon in this world so the final player can get the achievement. I will update then if anything changes or something new needs to be added.
ok Here are the seeds - for MCPE-30089 this is a legacy world started in 2014 on the XBox One:
1489165517
For this report - -614270140. This is a world started on the 360 and brought forward from there (predates the above world)
There is a third world as old as the one above that we have not tried that could be used as a test world where neither the end or the nether has been generated. Would have to make copy and go creative to do so since this world has not been played extensively tho it has been played a tiny bit in Bedrock. May do that this coming weekend.
We made a copy of the world for this report this morning and did a few tests. Changing to peaceful and going back to normal did not change the spawning so it looks like it is a permanent change. Fought the dragon again and new pillars generated next to or overlapping the previous pillars, tho the fight then proceeded normally.
If you want a copy of the world, willing to do it but not sure how to. Our idea is to copy world maybe to flash drive and upload somewhere if that would work.
Issues found on Minecraft Bedrock go to the Minecraft (bedrock codebase).
Moved to correct location.
Thank you - wasn't sure where it went other than this was an Xbox issue.
I have no problem with bugs being consolidated, but my problem with the bug report that this is resolved to makes no mention of the duplicate portals - that has happened on 2 XBox worlds so far that were converted to bedrock - we have a third, but will not convert for now until we KNOW the issues have been corrected.
.
Happy to reopen it based on the fact this does mention the double portal issue. Have you tried converting the world in the latest version, and does the double portal appear consistently?
Do you have any way of sending us the world file? (Either on Bedrock via a realm (preferable), or by uploading the world and copying the receipt reference here.)
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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