Iron farm Iron Golems won't spawn on water.
Edit: bug report can be closed, the issue fixed itself somehow
This is not a duplicate of MCPE-33751!
I have a chunk aligned iron farm that won't spawn iron golems, unless I remove all the water blocks. Then they appear. If I put the water back again, the iron golems stop spawning.
Conclusion: Iron Golems refuse to spawn in Update Aquatic's water blocks.
Again, this is not a duplicate of MCPE-33751. I found out more info.
Created Issue:
Iron farm Iron Golems won't spawn on water.
This is not a duplicate of
MCPE-33751!I have a chunk aligned iron farm that won't spawn iron golems, unless I remove all the water blocks. Then they appear. If I put the water back again, the iron golems stop spawning.
Conclusion: Iron Golems refuse to spawn in Update Aquatic's water blocks.
Again, this is not a duplicate of
MCPE-33751. I found out more info.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10
- 1.5.1.2
After messing around with it a few times it suddenly started working. I changed nothing about the farm. Not sure what did the trick, but I'm closing the ticket.
This is not a duplicate of
MCPE-33751!I have a chunk aligned iron farm that won't spawn iron golems, unless I remove all the water blocks. Then they appear. If I put the water back again, the iron golems stop spawning.
Conclusion: Iron Golems refuse to spawn in Update Aquatic's water blocks.
Again, this is not a duplicate of
MCPE-33751. I found out more info.Edit: bug report can be closed, the issue fixed itself somehow
This is not a duplicate of
MCPE-33751!I have a chunk aligned iron farm that won't spawn iron golems, unless I remove all the water blocks. Then they appear. If I put the water back again, the iron golems stop spawning.
Conclusion: Iron Golems refuse to spawn in Update Aquatic's water blocks.
Again, this is not a duplicate of
MCPE-33751. I found out more info.
I'm pretty convinced now that MCPE-36035 is actually getting at the core of the problem.
I gave up on getting the farm to work and just left it be for a week or more. 20 hours of play in and around the village and not a single golem. Then this weekend I decided to shut off the water and within 2 minutes a golem spawned. Flushed him down and removed the water again and another golem spawned in a few minutes. I kept doing that for an hour - spawn, flush, remove water, repeat. I got 5 or 6 golems that way.
Then I left the water in place and played for 2 more hours. Not a single golem.
I have since set the central area up with a push-button flush mechanism and the golems are spawning normally as I would expect. Hence my conviction that MCPE-36035 (iron golems don't spawn on water) is the problem. Maybe the Drowned spawn rules somehow interfered with the golems?
Thanks. Your picture looks identical for all intents and purposes. I did not think there was anything wrong with the design (the occasional rogue golem notwithstanding). I have tested the seed and the design extensively in creative and it works fine. I am not suggesting that there is a bug related to spawn area, or on # of villagers required (though they will breed up to 24 now), or that the seed is bad. I am suggesting that, over a period of time, such a farm will stop working, and that spawning in water is key to the issue.
For a short period a month or so ago, I got a dozen or more golems to spawn with the water flowing. I wasn't even paying much attention to it, just puttering around the village doing my stuff. Came back to 30+ iron bars in the collection chest. Then it just stopped and never started up again.
I can't explain my more recent experience of A) leaving the farm alone (24 villagers, water flowing) for ~20 hours of game play with zero golems and B) turning off the water and getting a golem within 2 minutes, and regular golems after that (but never if the water is in place) without surmising that there is a bug in how golems spawn in water.
One person on MCPE-36035 said that the golems-in-water bug is fixed in 1.6.0 so I'm keeping my fingers crossed. For now I'm rigging up an every-5-minutes redstone clock to flush the spawn area.
If you play that world for ~10 hours or so (survival/Normal, including a few overnights without sleeping) and the farm keeps producing normally, then I definitely will throw my hands up in exasperation. Don't just go AFK, though - I've been all over the area building things and exploring the (VAST!) cave structure under the village. My guess is that other spawns (Drowned, if I had to guess) are affecting the farm. Caves are all lit up and the two zombie spawners I found are shut down. Not that they should matter for iron golems.
I believe this is fixed in 1.6. I'd seen some people complain about their iron farms being broken, so I made a world for it. The iron golems spawned fine on water
After messing around with it for a few hours it suddenly started working. I changed nothing about the farm. Not sure what did the trick, but I'm closing the ticket.
I would not close this until it's fixed in a release version. Not all of us play the betas, and as of 1.5.2 this is still a problem.
i have no problems with iron farms. My farm is running since 1.5.1
Resolving as fixed based on the comments above - please comment with any further information if you feel this is still a valid issue, and include steps to to reproduce the bug.