Minecraft no longer compatible with Nvidia Shield TV / Android TV
Until version 1.5.1 the Nvidia Shield TV was listed in the Google Play Store as compatible with Minecraft. As of version 1.5.2 Minecraft is no longer compatible with the Nvidia Shield TV (or Android TV devices in general). So it can't be installed or updated anymore from the Play Store.
For adding Android TV support you just need to add the following properties to your AndroidManifest.xml
<manifest>
<application android:banner="@drawable/banner" android:isGame="true">
<activity>
<intent-filter>
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
and place a banner graphic (320x180) in res/drawable named banner.png.
Linked Issues
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Created Issue:
Minecraft no longer compatible with Nvidia Shield TV / Android TV
Until version 1.5.1 the Nvidia Shield TV was listed in the Google Play Store as compatible with Minecraft. As of version 1.5.2 Minecraft is no longer compatible with the Nvidia Shield TV (or Android TV devices in general). So it can't be installed or updated anymore from the Play Store.
For adding Android TV support you just need to add the following properties to your AndroidManifest.xml
<manifest> <application android:banner="@drawable/banner" android:isGame="true"> <activity> <intent-filter> <category android:name="android.intent.category.LEANBACK_LAUNCHER"/> </intent-filter> </activity> </application> </manifest>and place a banner graphic (320x180) in res/drawable named banner.png.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-36176.
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I experience the same issue on my Sony Bravia KD-49XE9005 that runs Android TV. I currently have Minecraft 1.5.1.2 installed, and it does not update to 1.6.
I've kept coming back to this page hoping that it would have received some attention by now - but alas - it's still an issue. Can't play with my other versions of Minecraft until my NVIDIA Shield version can upgrade. Please - my kids need multiplayer (which means I really need it!!) LOL. Stuck at 1.5.1.2!!
Hey @nighter, mind pointing us in the right direction? Appears from the report that this was done intentionally in your manifest, but does it relate to an Android, Google or Nvidia issue?
I simply pushed a new APK version that I took from one of my Android tablets that I had purchased a copy of Minecraft on and it works fine on my Nvidia Shield. Since it works just fine (last version I pushed was 1.10) - why this isn't just kept on the store as an auto update is annoying.
This is really an issue that needs fixing. Android TV is just an Android device that doesn't rely on touch, and Minecraft already supports Bluetooth controllers.
Besides the banner (which needs to be paced in res/drawable-xhdpi, not in res/drawable) and LeanbackLauncher intent the touch screen feature needs to be declared as "false" and leanback feature also needs to be declared. In addition to that the "opt into distribution on Android TV" check box needs to be marked in the Play Store developer console.
More details here:
https://developer.android.com/training/tv/start/start.html
https://developer.android.com/distribute/best-practices/launch/distribute-tv
Thank you for your feedback!
res/drawable and res/drawable-xhdpi both are correct. The various DPI related folders may be used to distribute different versions of your banner for different displays. If you just put one banner in only res/drawable this one is used for every display.
If you put your banner only in res/drawable it would be considered mdpi and will look blurry on most TVs (1080p TVs are xhdpi). So I'd recommend having xhdpi resource in addition to any other. Lack of res/drawable won't affect much since xhdpi would be preferred anyway by Launcher.
Please help I only use NVIDIA Sheild I don't even use cellphones or social media.. I only use NVIDIA Sheild period. Would like this to work really enjoy minecraft. Thanks.
You were able to sideload Minecraft onto the Nvidia Shield (TV) by extracting the APK from another device, however this latest version when sideloaded on the Shield refuses to load, and will crash before reaching the menu.
It would be great to be able to play Minecraft properly on the Nvidia Shield, it's considered a powerful android device and can run it smoothly.
I read somewhere that it was removed from the Shield TV because an exploit was discovered that allowed users to load files to the Google store? Has that been fixed?
why has this issue being kicking around for such a long time? this one is an easy win. dump that xml block in the manifest, add in the drawable mentioned above, thats it. job done. as an android developer myself these are the kind of bug tickets i dream of. 5 mins work, raise a pr, move on.
This is likely business decision. Supporting Android TV means more platforms for QA to test against. Also hinders Xbox sales - want to play Minecraft on TV - buy Xbox.
Yeah - not sure about the reason. I side load it from my Android tablet and it works great - just kind of an annoyance. In terms of Xbox - I have to say that specific to Minecraft - it boots up and plays faster on our Nvidia Shield (me downstairs) than our Xbox One X (8yo upstairs). Do I miss having surround sound audio for Minecraft on the Shield, sure.
Welp - sideloading broke with 1.16.0.2 - I can pull it down from my Android tablet but it no longer launches on Nvidia Shields. We've been enjoying Minecraft for years without issue - why no support still?
I tried adding the information to the manifest and banner file explained in the description, and although my modifed apk installed, it exhibited the same behaviour, i.e. you click to launch and it flickers and closes immediately.
Am running vanilla Minecraft atm, which worked sideloaded for a while but has stopped working with an update in the past couple months. In the past I enrolled to the Minecraft beta, and that worked for a bit sideloading to the Shield, last time I tried it wasn't working though.
Would be nice to have Minecraft running on the Shield, it was so nice to be able to jump in and play Minecraft with the kids when they're playing on their tablets.
Minecraft used to work flawlessly on Chromebooks/Chromeboxes as well (with bluetooth controllers) but support has also been removed there as well. It's rather riduculous that compatible devices are being narrowed down. It would be nice to have an official statement about the intentions here.
Just a sideloading note:
Meanwhile Minecraft is delivered in split APK files. Pulling the app from your device as usual might not you give you all required files. You need a tool that can handle split APK files like Total Commander from version 3. Total Commander is fully Android TV compatible, but Google Play Store doesn't recognize it. So Total Commander needs to be sideloaded, too (is Android TV cursed somehow?!). You can grab it from the developer's website:
https://www.ghisler.com/android.htm
On Your source device it will give you files like this:
Minecraft 1.16.20.03-split_config.arm64_v8a.apk
Minecraft 1.16.20.03-split_config.xxhdpi.apk
Minecraft 1.16.20.03.apk
Copy all these files to your target device or a flash drive that you can plug into your target device and only choose "Minecraft 1.16.20.03.apk" for installation. The other files will be used automatically.
I had no problems running Minecraft 1.16.20 on my Nvidia Shield TV.
Ok cool... yes works pretty good on the Shield after installing it with the split config... Hopefully now they don't go breaking after this post.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Can this be please reopened? The issue still persists.
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Unfortunately, this issue will not be fixed.