Renaming items by anvil increases the prior work penalty
Update by [Mojang] Mega_Spud (Jay Wells):
Summary:
Renaming an item using an anvil increases the prior work penalty, it should not. It should only add a single level, plus any prior penalty.
Wiki:
Renaming always costs a single level, in addition to any Prior Work penalty. Renaming will not increase the prior work penalty.
Repro Steps:
- Obtain sufficient XP
- Switch to Survival
- Rename a new sword in an anvil
- Notice the XP cost
- Rename it several more times, and notice the exponential increase in cost
Observed Results:
The costs doubles each time it's renamed. In Survival, the item will become 'too expensive' to upgrade, rename, or repair.
Expected Results:
Renaming should only cost one level each time, and should not add to the prior work penalty.
Screenshots/Videos attached: Yes (YouTube link)
Notes:
Original Description:
According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).
Affects Platforms: iOS, WIN10
Video Link: https://youtu.be/eTEXjjQltlI
Created Issue:
Renaming items by anvil increases the prior work penalty
According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).
Affects Platforms: iOS, WIN10Video Link: https://youtu.be/eTEXjjQltlI
According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).
Affects Platforms: iOS, WIN10Video Link: https://youtu.be/eTEXjjQltlI
Update by [Mojang] Mega_Spud (Jay Wells):
Summary:
Renaming an item using an anvil increases the prior work penalty, it should not. It should only add a single level, plus any prior penalty.
Wiki:
Renaming always costs a single level, in addition to any Prior Work penalty. Renaming will not increase the prior work penalty.Repro Steps:
- Obtain sufficient XP
- Switch to Survival
- Rename a new sword in an anvil
- Notice the XP cost
- Rename it several more times, and notice the exponential increase in cost
Observed Results:
The costs doubles each time it's renamed. In Survival, the item will become 'too expensive' to upgrade, rename, or repair.Expected Results:
Renaming should only cost one level each time, and should not add to the prior work penalty.Screenshots/Videos attached: Yes (YouTube link)
Notes:
Original Description:
According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).
Affects Platforms: iOS, WIN10
Video Link: https://youtu.be/eTEXjjQltlI
is duplicated by
relates to
MCM-579
is duplicated by
relates to
Thank you for your report!
We're actually already tracking this issue at MCPE-36931, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature, to see if the issue has already been mentioned.
Suggested search terms for JIRA desktop view: mcpe unresolved anvil* penalty
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-36931.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Could you confirm which version of the game you are using? This should have been fixed in an earlier version (MCPE-36931).
This issue is fixed in the 1.11 Beta version - we will leave this ticket open as a point of reference until the fix is fully released to all players.