Cannot remove ticking areas from entities with tick_world component
Ticking areas as created by entities containing the minecraft:tick_world component in behaviour packs cannot be deleted by any means.
Removing the entities and then using /tickingarea remove_all or /tickingarea remove x y z will not remove the ticking areas. The only current option is to make a new world entirely and copy everything over.
Created Issue:
Cannot remove ticking areas from entities with tick_world component
Ticking areas as created by entities containing the minecraft:tick_world component in behaviour packs cannot be deleted by any means.
Removing the entities and then using /tickingarea remove_all or /tickingarea remove x y z will not remove the ticking areas. The only current option is to make a new world entirely and copy everything over.
Ticking areas as created by entities containing the minecraft:tick_world component in behaviour packs cannot be deleted by any means.
Removing the entities and then using /tickingarea remove_all or /tickingarea remove x y z will not remove the ticking areas. The only current option is to make a new world entirely and copy everything over.
Ticking areas as created by entities containing the minecraft:tick_world component in behaviour packs cannot be deleted by any means.
Removing the entities and then using /tickingarea remove_all or /tickingarea remove x y z will not remove the ticking areas. The only current option is to make a new world entirely and copy everything over.
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Issue was already posted and closed for not being possible to reproduce. MCPE-47573
Method 1:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Change the entity's identifier (make sure to change all instances).
- When loading back into the map, the entity will be gone, but its ticking area will be left behind permanently.
Method 2:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Remove the minecraft:tick_world component.
- Kill or despawn the entity. Ticking area is left behind.
Ticking areas are fully functioning and are not listed by /tickingarea.
Please do not mark unreleased versions as affected.
You don't have access to them yet.
It should be noted that this was with a larger number of entities with the tick_world component. The tick_world component was subsequently removed from these entities, however, the ticking areas remained despite the removal of the component as well as entity deaths.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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why is it 3 yrs later we still have no way to remove those areas do you people not know how to use your brains? Common sense is if you're going to introduce a new component such as this you create a way to remove the tickingareas that doesn't require making a whole new world. You guys need to use your brains for once.